gamescope/src
2023-01-07 10:02:45 +00:00
..
shaders shaders: Fix primaries for scRGB content 2023-01-04 08:40:46 +00:00
color_helpers.h color_helpers: Handle naughty clients/EDIDs with more grace 2023-01-03 12:14:32 +00:00
drm.cpp drm, steamcompmgr: Implement 3DLUT + SHAPERLUT support 2023-01-06 15:54:31 +00:00
drm.hpp drm, steamcompmgr: Implement 3DLUT + SHAPERLUT support 2023-01-06 15:54:31 +00:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
ime.cpp wlserver, ime: Port to wlroots 0.16.0 2022-11-24 19:56:17 +01:00
ime.hpp Implement a subset of input-method-unstable-v2 2021-10-08 22:55:01 -07:00
layer_defines.h layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app 2022-12-30 03:21:55 +00:00
log.cpp Simplify errorf_errno a bit 2021-08-25 18:16:44 +02:00
log.hpp wlserver: set wlroots log handler 2021-09-01 18:31:45 +02:00
main.cpp main: Add heatmap debug to help 2023-01-03 06:00:39 +00:00
main.hpp drm, rendervulkan: Hook up composite ST2084 output 2022-12-30 03:21:55 +00:00
mangoapp.cpp steamcompmgr: Refactor scaling 2022-10-28 02:01:15 +01:00
meson.build main: don't renice as non-root on non-Linux 2023-01-01 19:40:07 +00:00
modegen.cpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
modegen.hpp modegen: Add tuned clocks for Steam Deck's display 2022-02-14 22:50:15 +00:00
pipewire.cpp Fixed stride calculation for NV12 pipewire stream 2022-12-06 10:39:06 -08:00
pipewire.hpp pipewire: add support for DMA-BUFs 2022-04-27 14:04:43 +02:00
pipewire_requested_size.hpp pipewire: Add metadata to note how the capture image was scaled 2022-10-28 03:34:31 +01:00
rendervulkan.cpp rendervulkan: Framework for configurable SDR on HDR content brightness 2022-12-31 10:39:41 +00:00
rendervulkan.hpp rendervulkan: Apply tonemapping to HDR content on SDR outputs 2023-01-03 14:02:54 +00:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp sdlwindow: request HiDPI window 2022-12-28 06:22:12 +00:00
sdlwindow.hpp Update SDL window title from the focused window's title 2021-12-21 18:27:23 +01:00
steamcompmgr.cpp steamcompmgr: Handle commit size != window size for layer 2023-01-07 10:02:45 +00:00
steamcompmgr.hpp steamcompmgr, rendervulkan: Add force wide gammut option 2022-12-30 03:21:55 +00:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vblankmanager: Fix build 2022-10-19 18:59:09 +01:00
vblankmanager.hpp vblankmanager: Push back drawtime if we are compositing 2022-08-16 23:13:56 +00:00
wlserver.cpp drm: Respect app's HDR metadata 2022-12-30 03:21:55 +00:00
wlserver.hpp drm: Respect app's HDR metadata 2022-12-30 03:21:55 +00:00
xwayland_ctx.hpp drm, steamcompmgr: Implement 3DLUT + SHAPERLUT support 2023-01-06 15:54:31 +00:00