gamescope/src
Simon Ser 0275e7839d steamcompmgr: simplify focus logic
Use std::sort instead of a complicated loop.
2021-02-12 22:15:45 +01:00
..
composite.comp.hlsl Move nLayerCount and bSwapLayers to spec constants 2020-09-02 20:43:40 -07:00
drm.cpp Fix typo in drm.cpp 2021-02-09 14:55:01 +01:00
drm.hpp Read DRM_CAP_ADDFB2_MODIFIERS 2021-02-01 15:52:48 +01:00
gpuvis_trace_utils.h steamcompmgr.cpp: rise 2020-01-22 21:50:01 -08:00
loadargbcursor.c Import Debian version 1.34 2020-01-01 15:26:44 +09:00
main.cpp Allow SDL to run in pure Wayland mode 2021-01-29 18:33:18 +01:00
main.hpp sdlwindow: add alternate refresh rate option when out-of-focus. 2020-09-15 14:57:11 -07:00
rendervulkan.cpp Cherck all imported DMABUFS are equal. 2021-02-02 23:56:32 +01:00
rendervulkan.hpp Create a linear buffer for cursor 2020-12-11 12:39:00 +01:00
sdlscancodetable.hpp sdlwindow: put all the SDL I/O code in the same spot. 2020-09-01 23:00:06 -07:00
sdlwindow.cpp Stop blocking SIGUSR1 2020-12-16 11:52:28 +01:00
sdlwindow.hpp sdlwindow: mimic window shown. 2020-09-13 00:19:02 -07:00
steamcompmgr.cpp steamcompmgr: simplify focus logic 2021-02-12 22:15:45 +01:00
steamcompmgr.hpp steamcompmgr: drop unused private field after f7d815a203 2020-10-22 10:23:40 +02:00
udev_is_boot_vga.c SteamOS: add udev_is_boot_vga tool to detect hybrid configs 2019-09-09 11:02:32 -07:00
vblankmanager.cpp vblankmanager: obey nested refresh rate if set 2020-09-15 14:46:12 -07:00
vblankmanager.hpp vblankmanager: initial system to let steamcompmgr know when to repaint 2020-01-26 14:59:51 -08:00
wlserver.cpp Fix double-unlock on wl_event_loop_dispatch error 2021-02-01 15:27:21 +01:00
wlserver.hpp Use no-op backend for output 2021-02-01 10:24:39 +01:00