gamescope/src/meson.build
2023-11-22 15:22:19 +01:00

146 lines
4.4 KiB
Meson

dep_xdamage = dependency('xdamage')
dep_xcomposite = dependency('xcomposite')
dep_xrender = dependency('xrender')
dep_xext = dependency('xext')
dep_xfixes = dependency('xfixes')
dep_xxf86vm = dependency('xxf86vm')
dep_xtst = dependency('xtst')
dep_xres = dependency('xres')
dep_xmu = dependency('xmu')
drm_dep = dependency('libdrm', version: '>= 2.4.113')
wayland_server = dependency('wayland-server', version: '>=1.21')
wayland_protos = dependency('wayland-protocols', version: '>=1.17')
xkbcommon = dependency('xkbcommon')
thread_dep = dependency('threads')
cap_dep = dependency('libcap', required: false)
epoll_dep = dependency('epoll-shim', required: false)
glm_dep = dependency('glm')
sdl_dep = dependency('SDL2')
stb_dep = dependency('stb')
wlroots_dep = dependency(
'wlroots',
version: ['>= 0.17.0', '< 0.18.0'],
fallback: ['wlroots', 'wlroots'],
default_options: ['default_library=static', 'examples=false', 'xwayland=enabled', 'backends=libinput', 'renderers=[]', 'allocators=[]', 'session=enabled'],
)
displayinfo_dep = dependency(
'libdisplay-info',
version: ['>= 0.0.0', '< 0.2.0'],
fallback: ['libdisplay-info', 'di_dep'],
default_options: ['default_library=static'],
)
required_wlroots_features = ['xwayland', 'libinput_backend']
foreach feat : required_wlroots_features
if wlroots_dep.get_variable('have_' + feat) != 'true'
error('Cannot use wlroots built without ' + feat + ' support')
endif
endforeach
glsl_compiler = find_program('glslang', 'glslangValidator', native: true)
# Use --depfile to rebuild shaders when included files have changed. Sadly debian based
# distros don't have up-to-date glslang so we need to check for support first.
if run_command(glsl_compiler, ['--version', '--depfile', 'dummy.dep'], check: false).returncode() == 0
glsl_generator = generator(
glsl_compiler,
output : ['@BASENAME@.h'],
arguments : ['-V', '@INPUT@', '--vn', '@BASENAME@', '-o', '@OUTPUT@', '--depfile', '@DEPFILE@', '--quiet'],
depfile : '@BASENAME@.h.d',
)
else
glsl_generator = generator(
glsl_compiler,
output : ['@BASENAME@.h'],
arguments : ['-V', '@INPUT@', '--vn', '@BASENAME@', '-o', '@OUTPUT@'],
)
endif
shader_src = [
'shaders/cs_composite_blit.comp',
'shaders/cs_composite_blur.comp',
'shaders/cs_composite_blur_cond.comp',
'shaders/cs_composite_rcas.comp',
'shaders/cs_easu.comp',
'shaders/cs_easu_fp16.comp',
'shaders/cs_gaussian_blur_horizontal.comp',
'shaders/cs_nis.comp',
'shaders/cs_nis_fp16.comp',
'shaders/cs_rgb_to_nv12.comp',
]
spirv_shaders = glsl_generator.process(shader_src)
liftoff_dep = dependency(
'libliftoff',
version: ['>= 0.4.0', '< 0.5.0'],
fallback: ['libliftoff', 'liftoff'],
default_options: ['default_library=static'],
)
reshade_src = [
'reshade/source/effect_codegen_spirv.cpp',
'reshade/source/effect_expression.cpp',
'reshade/source/effect_lexer.cpp',
'reshade/source/effect_parser_exp.cpp',
'reshade/source/effect_parser_stmt.cpp',
'reshade/source/effect_preprocessor.cpp',
'reshade/source/effect_symbol_table.cpp',
]
reshade_include = include_directories([
'reshade/source',
'reshade/include',
'../thirdparty/SPIRV-Headers/include/spirv/unified1'
])
src = [
'steamcompmgr.cpp',
'color_helpers.cpp',
'main.cpp',
'wlserver.cpp',
'drm.cpp',
'modegen.cpp',
'sdlwindow.cpp',
'vblankmanager.cpp',
'rendervulkan.cpp',
'log.cpp',
'ime.cpp',
'mangoapp.cpp',
'reshade_effect_manager.cpp',
]
src += spirv_shaders
src += protocols_server_src
if pipewire_dep.found()
src += 'pipewire.cpp'
endif
if openvr_dep.found()
src += 'vr_session.cpp'
endif
executable(
'gamescope',
src, reshade_src,
include_directories : [reshade_include],
dependencies: [
dep_wayland, dep_x11, dep_xdamage, dep_xcomposite, dep_xrender, dep_xext, dep_xfixes,
dep_xxf86vm, dep_xres, glm_dep, drm_dep, wayland_server,
xkbcommon, thread_dep, sdl_dep, wlroots_dep,
vulkan_dep, liftoff_dep, dep_xtst, dep_xmu, cap_dep, epoll_dep, pipewire_dep, librt_dep,
stb_dep, displayinfo_dep, openvr_dep,
],
install: true,
)
benchmark_dep = dependency('benchmark', required: get_option('benchmark'), disabler: true)
executable('gamescope_color_microbench', ['color_bench.cpp', 'color_helpers.cpp'], dependencies:[benchmark_dep, glm_dep])
executable('gamescope_color_tests', ['color_tests.cpp', 'color_helpers.cpp'], dependencies:[glm_dep])