gamescope/src/color_helpers.h
Joshua Ashton d6f2ecdf62 rendervulkan, drm: Apply 709 -> 2020 CTM for scRGB
Get this in the right space!
2023-10-25 04:52:27 +01:00

483 lines
14 KiB
C++

#pragma once
#include <algorithm>
#include <cstdint>
#include <cmath>
#include <vector>
#include <glm/vec2.hpp> // glm::vec2
#include <glm/vec3.hpp> // glm::vec3
#include <glm/mat3x3.hpp> // glm::mat3
// Color utils
inline int quantize( float fVal, float fMaxVal )
{
return std::max( 0.f, std::min( fMaxVal, rintf( fVal * fMaxVal ) ) );
}
inline uint16_t drm_quantize_lut_value( float flValue )
{
return (uint16_t)quantize( flValue, (float)UINT16_MAX );
}
inline float clamp01( float val )
{
return std::max( 0.f, std::min( 1.f, val ) );
}
inline float clamp( float val, float lo, float hi )
{
return std::max( lo, std::min( hi, val ) );
}
inline float cfit( float x, float i1, float i2, float f1, float f2 )
{
return f1+(f2-f1)*clamp01( (x-i1)/(i2-i1) );
}
inline float srgb_to_linear( float fVal )
{
return ( fVal < 0.04045f ) ? fVal / 12.92f : std::pow( ( fVal + 0.055f) / 1.055f, 2.4f );
}
inline float linear_to_srgb( float fVal )
{
return ( fVal < 0.0031308f ) ? fVal * 12.92f : std::pow( fVal, 1.0f / 2.4f ) * 1.055f - 0.055f;
}
template <typename T>
inline T pq_to_nits( const T& pq )
{
const float c1 = 0.8359375f;
const float c2 = 18.8515625f;
const float c3 = 18.6875f;
const float oo_m1 = 1.0f / 0.1593017578125f;
const float oo_m2 = 1.0f / 78.84375f;
T num = glm::max(glm::pow(pq, T(oo_m2)) - c1, T(0.0f));
T den = c2 - c3 * glm::pow(pq, T(oo_m2));
return glm::pow(num / den, T(oo_m1)) * 10000.0f;
}
template <typename T>
inline T nits_to_pq( const T& nits )
{
T y = glm::clamp(nits / 10000.0f, T(0.0f), T(1.0f));
const float c1 = 0.8359375f;
const float c2 = 18.8515625f;
const float c3 = 18.6875f;
const float m1 = 0.1593017578125f;
const float m2 = 78.84375f;
T num = c1 + c2 * glm::pow(y, T(m1));
T den = T(1.0) + c3 * glm::pow(y, T(m1));
T n = glm::pow(num / den, T(m2));
return n;
}
struct tonemap_info_t
{
bool operator == (const tonemap_info_t&) const = default;
bool operator != (const tonemap_info_t&) const = default;
float flBlackPointNits = 0.f;
float flWhitePointNits = 0.f;
bool BIsValid() const
{
return ( flWhitePointNits > flBlackPointNits );
}
void reset()
{
flBlackPointNits = 0.f;
flWhitePointNits = 0.f;
}
};
// Apply an HDR tonemapping according to eetf 2390 (R-REP-BT.2390-8-2020-PDF-E.pdf)
// sourceXXX == "Mastering Display" == Lw, Lb (in the paper)
// targetXXX == "Target Display" == Lmin, Lmax (in the paper)
// Be warned... PQ in, PQ out, for ALL params [0,1]
// This does not imply this function has anything to do with PQ
// (it's quite sensible to apply it to linear values created in other ways... you just have to
// PQ all params first, and undo the output)
// Values outside of 0-1 are not defined
struct eetf_2390_t
{
void init( const tonemap_info_t & source, const tonemap_info_t & target )
{
init_pq(
nits_to_pq( source.flBlackPointNits ),
nits_to_pq( source.flWhitePointNits ),
nits_to_pq( target.flBlackPointNits ),
nits_to_pq( target.flWhitePointNits ) );
}
void init_pq( float sourceBlackPQ, float sourceWhitePQ, float targetBlackPQ, float targetWhitePQ )
{
m_sourceBlackPQ = sourceBlackPQ;
m_sourcePQScale = sourceWhitePQ - sourceBlackPQ;
m_invSourcePQScale = m_sourcePQScale > 0.f ? 1.f / m_sourcePQScale : 0.f;
m_minLumPQ = ( targetBlackPQ - sourceBlackPQ ) * m_invSourcePQScale;
m_maxLumPQ = ( targetWhitePQ - sourceBlackPQ ) * m_invSourcePQScale;
m_ks = 1.5 * m_maxLumPQ - 0.5; // TODO : return false if ks == 1.f?
}
inline float apply( float inputNits ) const
{
return pq_to_nits( apply_pq( nits_to_pq( inputNits ) ) );
}
// Raw PQ transfer function
inline float apply_pq( float valuePQ ) const
{
// normalize PQ based on the mastering (source) display (E1)
float e1 = ( valuePQ - m_sourceBlackPQ ) * m_invSourcePQScale;
// Apply high end rolloff
float e2 = e1 < m_ks ? e1 : _eetf_2390_spline( e1, m_ks, m_maxLumPQ );
// Apply low end pedestal
float one_min_e2 = 1.f - e2;
float one_min_e2_sq = one_min_e2 * one_min_e2;
float e3 = e2 + m_minLumPQ * one_min_e2_sq * one_min_e2_sq;
// Re-apply mastering (source) transform
return e3 * m_sourcePQScale + m_sourceBlackPQ;
}
// "Max RGB" approach, as defined in "Color Volume and Hue-Preservation in HDR Tone Mapping"
// Digital Object Identifier 10.5594/JMI.2020.2984046
// Date of publication: 4 May 2020
inline glm::vec3 apply_max_rgb( const glm::vec3 & inputNits ) const
{
float input_scalar_nits = std::max( inputNits.r, std::max( inputNits.g, inputNits.b ) );
float output_scalar_nits = pq_to_nits( apply_pq( nits_to_pq( input_scalar_nits ) ) );
float gain = input_scalar_nits > 0.f ? output_scalar_nits / input_scalar_nits : 0.f;
return inputNits * gain;
}
inline glm::vec3 apply_luma_rgb( const glm::vec3 & inputNits ) const
{
float input_scalar_nits = 0.2627f * inputNits.r + 0.6780f * inputNits.g + 0.0593f * inputNits.b;
float output_scalar_nits = pq_to_nits( apply_pq( nits_to_pq( input_scalar_nits ) ) );
float gain = input_scalar_nits > 0.f ? output_scalar_nits / input_scalar_nits : 0.f;
return inputNits * gain;
}
inline glm::vec3 apply_independent_rgb( const glm::vec3 & inputNits ) const
{
glm::vec3 inputPQ = nits_to_pq( inputNits );
glm::vec3 outputPQ = { apply_pq( inputPQ.r ), apply_pq( inputPQ.g ), apply_pq( inputPQ.b ) };
return pq_to_nits( outputPQ );
}
private:
float m_sourceBlackPQ = 0.f;
float m_sourcePQScale = 0.f;
float m_invSourcePQScale = 0.f;
float m_minLumPQ = 0.f;
float m_maxLumPQ = 0.f;
float m_ks = 0.f;
inline float _eetf_2390_spline( float value, float ks, float maxLum ) const
{
float t = ( value - ks ) / ( 1.f - ks ); // TODO : guard against ks == 1.f?
float t_sq = t*t;
float t_cub = t_sq*t;
float v1 = ( 2.f * t_cub - 3.f * t_sq + 1.f ) * ks;
float v2 = ( t_cub - 2.f * t_sq + t ) * ( 1.f - ks );
float v3 = (-2.f * t_cub + 3.f * t_sq ) * maxLum;
return v1 + v2 + v3;
}
};
inline float flerp( float a, float b, float t )
{
return a + t * (b - a);
}
inline float safe_pow(float x, float y)
{
// Avoids pow(x, 1.0f) != x.
if (y == 1.0f)
return x;
return std::pow(std::max(x, 0.0f), y);
}
inline float positive_mod( float flX, float flPeriod )
{
float flVal = fmodf( flX, flPeriod );
return ( flVal < 0 ) ? flVal + flPeriod : fabsf( flVal ); // fabs fixes -0
}
// Colorimetry functions related to color space conversions
struct primaries_t
{
bool operator == (const primaries_t&) const = default;
bool operator != (const primaries_t&) const = default;
glm::vec2 r;
glm::vec2 g;
glm::vec2 b;
};
enum EOTF
{
EOTF_Gamma22 = 0,
EOTF_PQ = 1,
EOTF_Count = 2,
};
struct displaycolorimetry_t
{
bool operator == (const displaycolorimetry_t&) const = default;
bool operator != (const displaycolorimetry_t&) const = default;
primaries_t primaries;
glm::vec2 white;
};
struct nightmode_t
{
bool operator == (const nightmode_t&) const = default;
bool operator != (const nightmode_t&) const = default;
float amount; // [0 = disabled, 1.f = on]
float hue; // [0,1]
float saturation; // [0,1]
};
struct colormapping_t
{
bool operator == (const colormapping_t&) const = default;
bool operator != (const colormapping_t&) const = default;
float blendEnableMinSat;
float blendEnableMaxSat;
float blendAmountMin;
float blendAmountMax;
};
displaycolorimetry_t lerp( const displaycolorimetry_t & a, const displaycolorimetry_t & b, float t );
colormapping_t lerp( const colormapping_t & a, const colormapping_t & b, float t );
// These values are directly exposed to steam
// Values must be stable over time
enum ETonemapOperator
{
ETonemapOperator_None = 0,
ETonemapOperator_EETF2390_Luma = 1,
ETonemapOperator_EETF2390_Independent = 2,
ETonemapOperator_EETF2390_MaxChan = 3,
};
struct tonemapping_t
{
bool bUseShaper = true;
float g22_luminance = 1.f; // what luminance should be applied for g22 EOTF conversions?
ETonemapOperator eOperator = ETonemapOperator_None;
eetf_2390_t eetf2390;
inline glm::vec3 apply( const glm::vec3 & inputNits ) const
{
switch ( eOperator )
{
case ETonemapOperator_EETF2390_Luma:
return eetf2390.apply_luma_rgb( inputNits );
case ETonemapOperator_EETF2390_Independent:
return eetf2390.apply_independent_rgb( inputNits );
case ETonemapOperator_EETF2390_MaxChan:
return eetf2390.apply_max_rgb( inputNits );
default:
return inputNits;
}
}
};
// Exposed in external atoms. Dont change the values
enum EChromaticAdaptationMethod
{
k_EChromaticAdapatationMethod_XYZ = 0,
k_EChromaticAdapatationMethod_Bradford = 1,
};
glm::mat3 chromatic_adaptation_matrix( const glm::vec3 & sourceWhiteXYZ, const glm::vec3 & destWhiteXYZ,
EChromaticAdaptationMethod eMethod );
struct lut1d_t
{
int lutSize = 0;
std::vector<float> dataR;
std::vector<float> dataG;
std::vector<float> dataB;
// Some LUTs start with a flat section...
// Where does the non-flat part start?
// (impacts the inverse computation)
int startIndexR = -1;
int startIndexG = -1;
int startIndexB = -1;
void finalize(); // calculates start indicies
void resize( int lutSize_ )
{
lutSize = lutSize_;
dataR.resize( lutSize_ );
dataG.resize( lutSize_ );
dataB.resize( lutSize_ );
startIndexR = -1;
startIndexG = -1;
startIndexB = -1;
}
};
struct lut3d_t
{
int lutEdgeSize = 0;
std::vector<glm::vec3> data; // R changes fastest
void resize( int lutEdgeSize_ )
{
lutEdgeSize = lutEdgeSize_;
data.resize( lutEdgeSize_ * lutEdgeSize_ * lutEdgeSize_ );
}
};
bool LoadCubeLut( lut3d_t * lut3d, const char * filename );
// Generate a color transform from the source colorspace, to the dest colorspace,
// nLutSize1d is the number of color entries in the shaper lut
// I.e., for a shaper lut with 256 input colors nLutSize1d = 256, countof(pRgbxData1d) = 1024
// nLutEdgeSize3d is the number of color entries, per edge, in the 3d lut
// I.e., for a 17x17x17 lut nLutEdgeSize3d = 17, countof(pRgbxData3d) = 19652
//
// If the white points differ, this performs an absolute colorimetric match
// Look luts are optional, but if specified applied in the sourceEOTF space
void calcColorTransform( lut1d_t * pShaper, int nLutSize1d,
lut3d_t * pLut3d, int nLutEdgeSize3d,
const displaycolorimetry_t & source, EOTF sourceEOTF,
const displaycolorimetry_t & dest, EOTF destEOTF,
const glm::vec2 & destVirtualWhite, EChromaticAdaptationMethod eMethod,
const colormapping_t & mapping, const nightmode_t & nightmode, const tonemapping_t & tonemapping,
const lut3d_t * pLook, float flGain );
// Build colorimetry and a gamut mapping for the given SDR configuration
// Note: the output colorimetry will use the native display's white point
// Only the color gamut will change
void buildSDRColorimetry( displaycolorimetry_t * pColorimetry, colormapping_t *pMapping,
float flSDRGamutWideness, const displaycolorimetry_t & nativeDisplayOutput );
// Build colorimetry and a gamut mapping for the given PQ configuration
void buildPQColorimetry( displaycolorimetry_t * pColorimetry, colormapping_t *pMapping, const displaycolorimetry_t & nativeDisplayOutput );
// Colormetry helper functions for DRM, kindly taken from Weston:
// https://gitlab.freedesktop.org/wayland/weston/-/blob/main/libweston/backend-drm/kms-color.c
// Licensed under MIT.
// Josh: I changed the asserts to clamps here (going to 0, rather than 1) to deal better with
// bad EDIDs (that have 0'ed out metadata) and naughty clients.
static inline uint16_t
color_xy_to_u16(float v)
{
//assert(v >= 0.0f);
//assert(v <= 1.0f);
v = std::clamp(v, 0.0f, 1.0f);
// CTA-861-G
// 6.9.1 Static Metadata Type 1
// chromaticity coordinate encoding
return (uint16_t)round(v * 50000.0f);
}
static inline float
color_xy_from_u16(uint16_t v)
{
return v / 50000.0f;
}
static inline uint16_t
nits_to_u16(float nits)
{
//assert(nits >= 1.0f);
//assert(nits <= 65535.0f);
nits = std::clamp(nits, 0.0f, 65535.0f);
// CTA-861-G
// 6.9.1 Static Metadata Type 1
// max display mastering luminance, max content light level,
// max frame-average light level
return (uint16_t)round(nits);
}
static inline float
nits_from_u16(uint16_t v)
{
return float(v);
}
static inline uint16_t
nits_to_u16_dark(float nits)
{
//assert(nits >= 0.0001f);
//assert(nits <= 6.5535f);
nits = std::clamp(nits, 0.0f, 6.5535f);
// CTA-861-G
// 6.9.1 Static Metadata Type 1
// min display mastering luminance
return (uint16_t)round(nits * 10000.0f);
}
static inline float
nits_from_u16_dark(uint16_t v)
{
return v / 10000.0f;
}
static constexpr displaycolorimetry_t displaycolorimetry_steamdeck_spec
{
.primaries = { { 0.602f, 0.355f }, { 0.340f, 0.574f }, { 0.164f, 0.121f } },
.white = { 0.3070f, 0.3220f }, // not D65
};
static constexpr displaycolorimetry_t displaycolorimetry_steamdeck_measured
{
.primaries = { { 0.603f, 0.349f }, { 0.335f, 0.571f }, { 0.163f, 0.115f } },
.white = { 0.296f, 0.307f }, // not D65
};
static constexpr displaycolorimetry_t displaycolorimetry_709
{
.primaries = { { 0.64f, 0.33f }, { 0.30f, 0.60f }, { 0.15f, 0.06f } },
.white = { 0.3127f, 0.3290f }, // D65
};
// Our "saturated SDR target", per jeremys
static constexpr displaycolorimetry_t displaycolorimetry_widegamutgeneric
{
.primaries = { { 0.6825f, 0.3165f }, { 0.241f, 0.719f }, { 0.138f, 0.050f } },
.white = { 0.3127f, 0.3290f }, // D65
};
static constexpr displaycolorimetry_t displaycolorimetry_2020
{
.primaries = { { 0.708f, 0.292f }, { 0.170f, 0.797f }, { 0.131f, 0.046f } },
.white = { 0.3127f, 0.3290f }, // D65
};
extern const glm::mat3 k_xyz_from_709;
extern const glm::mat3 k_709_from_xyz;
extern const glm::mat3 k_xyz_from_2020;
extern const glm::mat3 k_2020_from_xyz;
extern const glm::mat3 k_2020_from_709;