#pragma once int initOutput(void); void startSteamCompMgr(void); void register_signal(void); void wayland_commit(struct wlr_surface *surf, struct wlr_buffer *buf); extern int g_nNestedWidth; extern int g_nNestedHeight; extern int g_nNestedRefresh; extern uint32_t g_nOutputWidth; extern uint32_t g_nOutputHeight; extern int g_nOutputRefresh; extern bool g_bFullscreen; extern bool g_bFilterGameWindow; extern bool g_bBorderlessOutputWindow; extern bool g_bTakeScreenshot; extern uint32_t g_nSubCommandArg; extern bool g_bNiceCap; extern int g_nOldNice; extern int g_nNewNice; int BIsNested( void );