#ifndef C_SIDE extern "C" { #endif #include #include extern SDL_Window *window; #include "wlr/render/dmabuf.h" void initOutput(void); void startSteamCompMgr(void); void register_signal(void); void wayland_commit(struct wlr_surface *surf, struct wlr_dmabuf_attributes *attribs); extern int g_nNestedWidth; extern int g_nNestedHeight; extern int g_nNestedRefresh; extern uint32_t g_nOutputWidth; extern uint32_t g_nOutputHeight; extern int g_nOutputRefresh; extern bool g_bFilterGameWindow; extern uint32_t g_nSubCommandArg; int BIsNested( void ); #ifndef C_SIDE } #endif