// Wayland stuff #pragma once #include #include #include #include #include #include #define WLSERVER_BUTTON_COUNT 4 #define WLSERVER_TOUCH_COUNT 11 // Ten fingers + nose ought to be enough for anyone struct _XDisplay; struct xwayland_ctx_t; struct ResListEntry_t { struct wlr_surface *surf; struct wlr_buffer *buf; }; struct wlserver_content_override; class gamescope_xwayland_server_t { public: gamescope_xwayland_server_t(wl_display *display); ~gamescope_xwayland_server_t(); void on_xwayland_ready(void *data); static void xwayland_ready_callback(struct wl_listener *listener, void *data); bool is_xwayland_ready() const; const char *get_nested_display_name() const; void set_wl_id( struct wlserver_surface *surf, uint32_t id ); _XDisplay *get_xdisplay(); std::unique_ptr ctx; void wayland_commit(struct wlr_surface *surf, struct wlr_buffer *buf); std::vector retrieve_commits(); void handle_override_window_content( struct wl_client *client, struct wl_resource *resource, struct wl_resource *surface_resource, uint32_t x11_window ); void destroy_content_override(struct wlserver_content_override *co); struct wl_client *get_client(); private: struct wlr_xwayland_server *xwayland_server = NULL; struct wl_listener xwayland_ready_listener = { .notify = xwayland_ready_callback }; std::map content_overrides; bool xwayland_ready = false; _XDisplay *dpy = NULL; std::mutex wayland_commit_lock; std::vector wayland_commit_queue; }; struct wlserver_t { struct wl_display *display; struct wl_event_loop *event_loop; char wl_display_name[32]; struct { struct wlr_backend *multi_backend; struct wlr_backend *headless_backend; struct wlr_backend *libinput_backend; struct wlr_renderer *renderer; struct wlr_compositor *compositor; struct wlr_session *session; struct wlr_seat *seat; struct wlr_output *output; // Used to simulate key events and set the keymap struct wlr_input_device *virtual_keyboard_device; std::vector> xwayland_servers; } wlr; struct wlr_surface *mouse_focus_surface; struct wlr_surface *kb_focus_surface; double mouse_surface_cursorx; double mouse_surface_cursory; bool button_held[ WLSERVER_BUTTON_COUNT ]; bool touch_down[ WLSERVER_TOUCH_COUNT ]; struct wl_listener session_active; struct wl_listener new_input_method; }; struct wlserver_keyboard { struct wlr_input_device *device; struct wl_listener modifiers; struct wl_listener key; }; struct wlserver_pointer { struct wlr_input_device *device; struct wl_listener motion; struct wl_listener button; struct wl_listener axis; struct wl_listener frame; }; struct wlserver_touch { struct wlr_input_device *device; struct wl_listener down; struct wl_listener up; struct wl_listener motion; }; enum wlserver_touch_click_mode { WLSERVER_TOUCH_CLICK_HOVER = 0, WLSERVER_TOUCH_CLICK_LEFT = 1, WLSERVER_TOUCH_CLICK_RIGHT = 2, WLSERVER_TOUCH_CLICK_MIDDLE = 3, WLSERVER_TOUCH_CLICK_PASSTHROUGH = 4, WLSERVER_TOUCH_CLICK_DISABLED = 5, }; extern enum wlserver_touch_click_mode g_nDefaultTouchClickMode; extern enum wlserver_touch_click_mode g_nTouchClickMode; void xwayland_surface_role_commit(struct wlr_surface *wlr_surface); bool wlsession_init( void ); int wlsession_open_kms( const char *device_name ); bool wlserver_init( void ); void wlserver_run(void); void wlserver_lock(void); void wlserver_unlock(void); void wlserver_keyboardfocus( struct wlr_surface *surface ); void wlserver_key( uint32_t key, bool press, uint32_t time ); void wlserver_mousefocus( struct wlr_surface *wlrsurface, int x = 0, int y = 0 ); void wlserver_mousemotion( int x, int y, uint32_t time ); void wlserver_mousebutton( int button, bool press, uint32_t time ); void wlserver_mousewheel( int x, int y, uint32_t time ); void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time ); void wlserver_touchdown( double x, double y, int touch_id, uint32_t time ); void wlserver_touchup( int touch_id, uint32_t time ); void wlserver_send_frame_done( struct wlr_surface *surf, const struct timespec *when ); struct wlserver_output_info { const char *name; const char *description; int phys_width, phys_height; // millimeters }; void wlserver_set_output_info( const wlserver_output_info *info ); gamescope_xwayland_server_t *wlserver_get_xwayland_server( size_t index ); const char *wlserver_get_wl_display_name( void ); struct wlserver_surface { std::atomic wlr; // owned by wlserver uint32_t wl_id, x11_id; bool overridden; struct wl_list pending_link; struct wl_listener destroy; }; void wlserver_surface_init( struct wlserver_surface *surf, uint32_t x11_id ); void wlserver_surface_finish( struct wlserver_surface *surf ); void wlserver_set_xwayland_server_mode( size_t idx, int w, int h, int refresh ); extern std::atomic g_bPendingTouchMovement;