// Wayland stuff #pragma once // Only define wlserver_t on the C side, as wlroots can't build as C++ #ifdef C_SIDE #include #include #include #include #include struct wlserver_t { struct wl_display *wl_display; struct wl_event_loop *wl_event_loop; struct { struct wlr_backend *backend; struct wlr_renderer *renderer; struct wlr_compositor *compositor; struct wlr_xwayland *xwayland; struct wlr_session *session; struct wlr_seat *seat; struct wlr_output *output; // Only for nested struct wlr_input_device *keyboard; struct wlr_input_device *pointer; } wlr; }; extern struct wlserver_t wlserver; #endif #ifndef C_SIDE extern "C" { #endif extern const struct wlr_surface_role xwayland_surface_role; int wlserver_init(int argc, char **argv); int wlserver_run(void); #ifndef C_SIDE } #endif