Commit graph

17 commits

Author SHA1 Message Date
Pierre-Loup A. Griffais
303c702547 rendervulkan: it's 2020, surely GPUs understand integers by now?! 2020-01-18 17:24:56 -08:00
Pierre-Loup A. Griffais
c77df96523 rendervulkan: always write all layers in the descriptor.
Use an empty dummy texture for unbound slots, as the driver can't know
what the shader will sample from.

Also remove any sort of implicit attempts at compaction of slots.
2020-01-09 02:34:54 +00:00
Pierre-Loup A. Griffais
4d6602ba4b DRM: Make liftoff layers conditional for now.
Can't get them to be useful, might need library and amdgpu DC fixes.
2020-01-06 19:36:20 -08:00
Pierre-Loup A. Griffais
6b3e2ddf68 DRM: multi-plane support via libliftoff.
Import libliftoff as subproject and plumb our planes through it.

Wait for a flip to complete immediately after queuing it for now.

Also immediately wait for cursor image uploads, as we don't have to
do Vulkan rendering anymore after queuing an upload.

Cursor shows up with format hack, but is badly corrupt. We might need
to use a DRM dumb_fb rather than going through the same Vulkan image.

Alpha bits of surfaces are ignored again, need to make Steam select
an ARGB visual for overlay windows, probably.

Setting up the "alpha" plane property somehow makes overlays not
show up at all despite liftoff happily letting us go with scanout.
2020-01-05 22:19:04 -08:00
Pierre-Loup A. Griffais
81e5e1b2f8 steamcompmgr: re-add cursor painting.
We're in sole control of the cursor now, there's no "fake" cursor anymore.

Don't attempt to hide it in X, it doesn't matter.

Also Vulkan rendering of a texture populated from arbitrary bits.

Also add the third layer to the shader... Badly needs clean-up.
2020-01-01 23:36:58 +09:00
Pierre-Loup A. Griffais
7f4d791c20 Vulkan: free imported textures, removing the small last leak of GTT.
Some more leading whitespace for good measure.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
ed52f586af Add more float comparisons. Every project should have at least 4. 2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
8db29e4c24 Make direct DRM flipping match composite description.
Also overload VulkanPipeline_t some more. :/
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
46427fd810 Vulkan: just cache various samplers for now, use a single descriptor.
Caching descriptors is useless when we're importing different images
every draw.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
9d49e1a682 Vulkan: descriptor cache.
Doesn't help running out right now, as the DMA-BUFs from a new app
frame get imported as different Vulkan textures. Not sure how to
ensure continuity across several sightings of the original swapchain
images yet.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
9d359e3213 I guess HLSL does weird padding with float2s?
With this and some more fixes, output pipeline looks pretty much perfect.
2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
ec34dad8a9 Plumb steamcompmgr window painting to Vulkan compute. 2020-01-01 15:30:38 +09:00
Pierre-Loup A. Griffais
bfd02982ab Kill EGL with fire, rest of GL will follow shortly.
Working nested Vulkan path now using surface from SDL2 window.

For some definition of working, tile corruption there too.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
d7dc7b435d Vulkan: start of actual rendering code.
Getting corruption on screen at 7FPS!
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
586bc69f5f Vulkan: some surgery on image code to make it import textures as well. 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
e61b20710e Enough Vulkan stuff to render to an image and flip it on screen.
No texturing yet, that's next after some surgery on the lump of code.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
2be0bdbcbb Start of Vulkan compute rendering code. Getting FBIDs (glxgears still OK). 2020-01-01 15:30:37 +09:00