Commit graph

534 commits

Author SHA1 Message Date
Pierre-Loup A. Griffais
f4db52a3fa steamcompmgr: move to stable_sort
It preserves original order like the old logic.
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
0b92aee977 steamcompmgr: delete STEAM_UNFOCUS and isSteamPopup
now-unused test code
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
a9216b398b steamcompmgr: fix appID getting stomped if reaper but no prop 2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
5c0e1ff4c7 steamcompmgr: publish focusable appids through root property 2021-05-17 19:42:58 -07:00
Simon Ser
fa433a3ebc Include <wayland-server-core.h> outside of extern "C"
Closes: https://github.com/Plagman/gamescope/issues/190
2021-05-17 19:21:51 +02:00
Pierre-Loup A. Griffais
756b3a6afc steamcompmgr: streaming_client is kind of like an overlay
but not really
2021-05-08 01:47:50 -07:00
Pierre-Loup A. Griffais
fe4501c633 steamcompmgr: more obscure focus fixes 2021-05-08 01:20:18 -07:00
Simon Ser
177205dca4 Block NV12 LINEAR when rotated 2021-05-07 12:21:36 +02:00
Pierre-Loup A. Griffais
9e6a6aa77d steamcompmgr: some focus regression fixes for cornercases
An overlay going away wasn't getting considered. Steam also doesn't
set the 'games running' property if Big Picture isn't running, and
we have more robust appID tracking now, so we can start to phase it out.
2021-05-06 12:57:33 -07:00
Pierre-Loup A. Griffais
7b97f6e4e8 steamcompmgr: add support for streaming_client video underlay
It'll split its YUV and RGB content into two windows. YUV one uses a
content override.
2021-05-05 23:00:40 -07:00
Pierre-Loup A. Griffais
074ee9c719 rendervulkan: remove 'fence' concept
Doesn't make sense now that we poll() the DMA-BUF fd directly. We can
do that directly from steamcompmgr. Vulkan's fence used to be an actual
fence we made up with an empty submission.
2021-05-05 18:46:19 -07:00
Pierre-Loup A. Griffais
e25f871d87 wlserver: avoid accessing mouse_focus_surface after destruction
We should also set the focus to something else that makes sense, which
means there's another bug in a higher-level layer somewhere, but at least
don't crash.
2021-05-05 16:37:51 -07:00
Simon Ser
a4f3a19480 Fix VkDescriptorPoolCreateInfo.poolSizeCount
This caused a read past the array end on anv.
2021-05-04 18:34:11 +02:00
Simon Ser
b6f5471b62 Allow toggling g_bRotated more easily
Allow just changing the default variable value to enable rotation.
2021-05-04 16:40:58 +02:00
Pierre-Loup A. Griffais
902fce73b0 steamcompmgr: flip the meaning of -x
It wasn't actually causing crashes and the memory stomp is fixed.
The option only existed for a very short time and didn't do anything
useful, so should be safe.
2021-05-02 23:51:37 -07:00
Pierre-Loup A. Griffais
580a17d462 steamcompmgr: get the appID from the process tree
In case we can't get it proactively from the app process.
2021-05-02 23:51:37 -07:00
Joshua Ashton
8afb3c3f30 Handle swapchain recreation for out of date and suboptimal 2021-05-01 16:51:00 -07:00
Joshua Ashton
e818aec744 Move to combined samplers and rewrite composite shader in GLSL
Cleans up the composite shader significantly as well as it uses
arrays of descriptors/samplers now.

This all gets unrolled as the loop is spec-constant sized.
2021-05-01 16:50:51 -07:00
Joshua Ashton
f537a40483 Use SOA instead of AOS for layers
Produces better code as the shader compiler can load
multiple layers with a single buffer_load at a time
due to the positioning and alignment.
2021-05-01 16:50:51 -07:00
Pierre-Loup A. Griffais
496b5f58d2 wlserver: downgrade wlserver_surface_set_wl_id assert to spew 2021-04-30 18:45:00 -07:00
Simon Ser
6f54b51a6c Fix cursor not using linear layout 2021-04-30 16:28:07 +02:00
Simon Ser
bf5123e19b Log errors in CVulkanTexture::BInit 2021-04-30 16:25:14 +02:00
Simon Ser
d1ff01c134 Make args const in drm_prepare 2021-04-30 16:18:29 +02:00
Pierre-Loup A. Griffais
2bb4907993 Also spew wayland display name through session pipe. 2021-04-27 21:17:36 -07:00
Simon Ser
a85c8d761c Fix planes offset/stride for multi-planar buffers
References: https://github.com/Plagman/gamescope/issues/49
2021-04-23 10:51:22 +02:00
Simon Ser
3a6895a4b8 Add more error messages 2021-04-23 10:45:17 +02:00
Simon Ser
c9b5000812 Don't query COLOR subresource layout with modifiers
According to the spec, this is invalid:

> If the tiling of the image is VK_IMAGE_TILING_DRM_FORMAT_MODIFIER_EXT, then
> the aspectMask member of pSubresource must be
> VK_IMAGE_ASPECT_MEMORY_PLANE_i_BIT_EXT

This triggers an assertion in anv.

References: https://github.com/Plagman/gamescope/issues/49
2021-04-23 10:45:17 +02:00
Simon Ser
cb0eace6d1 Use libliftoff by default
Remove the -l option. Introduce a -L option to disable libliftoff.
Don't use the same option to avoid muscle memory issues.
2021-04-22 21:55:22 +02:00
Simon Ser
a99c5f7a1c Don't set R600_DEBUG=nodcc if Vulkan supports modifiers
This can cause issues with Xwayland. Setting R600_DEBUG=nodcc
prevents Xwayland from being able to import DCC buffers coming
from Vulkan clients.

Closes: https://github.com/Plagman/gamescope/issues/185
2021-04-22 19:36:37 +02:00
Simon Ser
3b9f845dad Unify getopt string
De-duplicate its definition, so that we don't forget to update a
string when we update the other.
2021-04-21 14:38:54 +02:00
Simon Ser
910fba1008 rendervulkan: add NV12 support
This doesn't yet display correct colors, and tiling artifacts are
visible.
2021-04-20 09:13:10 +02:00
Simon Ser
5f36d1060c rendervulkan: log supported DRM formats 2021-04-20 09:13:10 +02:00
Simon Ser
b3f3f6c92d rendervulkan: log whether DRM modifiers are supported 2021-04-20 09:13:10 +02:00
Simon Ser
0aa74266c4 Relax Vulkan import plane check
Try to import multi-planar textures even if we don't have a
modifier. This is the case for e.g. DMA-BUFs coming from VA-API.
2021-04-20 09:13:10 +02:00
Simon Ser
be735e9360 Set GAMESCOPE_WAYLAND_DISPLAY
This allows gamescope-specific Wayland clients to connect to the
Wayland server, while preventing regular Wayland clients from doing
so.
2021-04-20 09:13:10 +02:00
Simon Ser
a05e5b0a39 Implement gamescope-xwayland protocol 2021-04-20 09:13:10 +02:00
Simon Ser
6f8e25dc89 Add gamescope-xwayland protocol 2021-04-20 09:13:10 +02:00
Simon Ser
10816e6ed8 wlserver: adjust assertion in wlserver_surface_set_wlr
Make sure we don't overwrite an existing surf->wlr. We don't really
care about the Wayland surface ID here.
2021-04-20 09:13:10 +02:00
Simon Ser
ce0a3f7259 Rename wlserver_surface_set_id to wlserver_surface_set_wl_id
Make it clear the ID refers to a Wayland object.
2021-04-20 09:13:10 +02:00
Simon Ser
db14ce1eeb readme: use shell syntax for example comments 2021-04-16 12:15:09 +02:00
Simon Ser
f66c8057f6 readme: format keyboard shortcuts as a list 2021-04-16 12:13:39 +02:00
Simon Ser
bfe9777abc readme: improve formatting a bit 2021-04-16 12:13:06 +02:00
Simon Ser
f283207ced readme: document end-user options 2021-04-16 12:12:17 +02:00
Simon Ser
1a8a4bdcf5 readme: R600_DEBUG=nodcc is only required on GFX8- 2021-04-16 12:03:41 +02:00
Simon Ser
bee939e691 build: force-enable xwayland in wlroots subproject
This should give a better error message if xwayland deps are missing.
2021-04-10 10:23:24 +02:00
Simon Ser
e76d82828b build: update wlroots system dep version 2021-04-08 09:27:10 +02:00
Simon Ser
25a0a75811 build: simplify wlroots xwayland check 2021-04-08 09:26:17 +02:00
Simon Ser
21ab0dd372 Add .editorconfig 2021-04-08 09:15:39 +02:00
Sefa Eyeoglu
ed44909813 Update wlroots to 0.13.0
Update usage of wlr_headless_backend_create,
wlr_renderer_get_shm_texture_formats,
wlr_texture_from_pixels and add missing include for render/egl.h.
2021-04-08 09:15:05 +02:00
Simon Ser
c834999a5f Introduce wlserver_surface 2021-04-02 08:37:53 +02:00