Pierre-Loup A. Griffais
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bfd02982ab
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Kill EGL with fire, rest of GL will follow shortly.
Working nested Vulkan path now using surface from SDL2 window.
For some definition of working, tile corruption there too.
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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9517ace5c0
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Taking about 0.5ms at 1080p on a HP Envy Raven laptop with this.
Sometimes we're running _before_ the app according to gpuvis, beware.
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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15e6809031
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It helps to actually import the DRM data!
Getting glxgears-shaped tile corruption, which is closer to expectations
without real DRM modifiers.
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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d7dc7b435d
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Vulkan: start of actual rendering code.
Getting corruption on screen at 7FPS!
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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586bc69f5f
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Vulkan: some surgery on image code to make it import textures as well.
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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e61b20710e
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Enough Vulkan stuff to render to an image and flip it on screen.
No texturing yet, that's next after some surgery on the lump of code.
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2020-01-01 15:30:37 +09:00 |
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Pierre-Loup A. Griffais
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2be0bdbcbb
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Start of Vulkan compute rendering code. Getting FBIDs (glxgears still OK).
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2020-01-01 15:30:37 +09:00 |
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