Commit graph

7 commits

Author SHA1 Message Date
Pierre-Loup A. Griffais
bfd02982ab Kill EGL with fire, rest of GL will follow shortly.
Working nested Vulkan path now using surface from SDL2 window.

For some definition of working, tile corruption there too.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
9517ace5c0 Taking about 0.5ms at 1080p on a HP Envy Raven laptop with this.
Sometimes we're running _before_ the app according to gpuvis, beware.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
15e6809031 It helps to actually import the DRM data!
Getting glxgears-shaped tile corruption, which is closer to expectations
without real DRM modifiers.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
d7dc7b435d Vulkan: start of actual rendering code.
Getting corruption on screen at 7FPS!
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
586bc69f5f Vulkan: some surgery on image code to make it import textures as well. 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
e61b20710e Enough Vulkan stuff to render to an image and flip it on screen.
No texturing yet, that's next after some surgery on the lump of code.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
2be0bdbcbb Start of Vulkan compute rendering code. Getting FBIDs (glxgears still OK). 2020-01-01 15:30:37 +09:00