Simon Ser
0c5dcc5ba3
rendervulkan: add exportable flag to vulkan_acquire_screenshot_texture
2022-04-27 14:04:43 +02:00
Simon Ser
b5c0a0f7fe
pipewire: group shm-specific fields
2022-04-27 14:04:43 +02:00
Simon Ser
6b59f377ce
rendervulkan: make caller responsible for providing screenshot texture
2022-04-27 14:04:43 +02:00
Joshua Ashton
4d631e240e
steamcompmgr: Fix a regression in FO4 with win_maybe_a_dropdown and document
2022-04-26 04:16:43 +00:00
Joshua Ashton
0865717165
steamcompmgr: Don't follow transients if we have a focusControlWindow
2022-04-26 04:06:56 +00:00
Joshua Ashton
3e81a24171
steamcompmgr: Only set GAMESCOPE_FOCUSED_APP in steam mode
...
Closes : #416
2022-04-26 00:51:06 +00:00
Simon Ser
f810a8563d
Add exportable flag to CVulkanTexture
2022-04-23 23:13:17 +00:00
Alistair Findlay
accadbb291
Fixed typo - "renegociating" changed to "renegotiating"
2022-04-23 10:01:25 +02:00
Alex Maras
b5aa05ae8f
sdlwindow: Handle SDL_WINDOWEVENT_CLOSE
2022-04-20 17:16:36 +02:00
Joshua Ashton
34957bc383
rendervulkan: Don't enable VK_KHR_image_format_list
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This is in 1.2 now
2022-04-18 16:09:20 +01:00
Joshua Ashton
ce1c428788
rendervulkan: Use float16 in Vulkan 1.2 now
2022-04-18 16:09:20 +01:00
Joshua Ashton
76aad316ce
rendervulkan: Use timeline semaphores for scratch cmd buffers (used for imports, etc)
2022-04-18 16:09:20 +01:00
Joshua Ashton
e478a746a5
rendervulkan: Create Vulkan 1.2 device
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For timeline semaphores. It's common enough for us to do that now.
2022-04-18 16:09:20 +01:00
Joshua Ashton
a85d71cc9e
steamcompmgr: Don't require a fps limit for dynamic refresh
2022-04-17 22:55:46 +01:00
Joshua Ashton
34c6904234
wlserver: Be more defensive in content_override_handle_surface_destroy
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Better to be defensive here than crashing.
2022-03-25 23:13:05 +00:00
Joshua Ashton
45ba90bc40
steamcompmgr: Don't XSelectInput PointerMotionMask
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Otherwise it can end up not propogating to windows properly, and they will never recieve the PointerMotion event.
All this seemed to be doing was trapping what was going to be sent to the game, and then using it, despite us already always knowing the cursor position.
2022-03-24 22:54:17 +00:00
Joshua Ashton
c7962c3e6b
steamcompmgr: Tie break by map sequence before damage sequence
2022-03-24 18:58:23 +00:00
Joshua Ashton
e4a517b4b8
steamcompmgr: Handle maybe dropdowns better + resolve override transients after finding a first transient
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Fixes regressions in TES:IV Oblivion launcher + Zwei launchers
2022-03-24 18:53:47 +00:00
FlightlessMango
6d0c84d163
mangoapp: send focusWindow pid
2022-03-19 01:35:19 +00:00
Pierre-Loup A. Griffais
9b5e6d8fd9
Update LICENSE
2022-03-18 13:51:15 -07:00
Joshua Ashton
9eb7445a62
steamcompmgr: Move 1x1 windows down the priority queue below override redirects
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Fixes Origin launcher being parented to a 1x1 centred window.
2022-03-18 17:36:35 +00:00
Joshua Ashton
49125a2d17
steamcompmgr: Ignore win_skip_taskbar_and_pager for maybe overrides
2022-03-18 17:29:19 +00:00
Joshua Ashton
499573c5fb
steamcompmgr: Ignore overrides that are 1x1
2022-03-18 16:34:21 +00:00
Joshua Ashton
edbf409d07
steamcompmgr: Fix transient following for maybe dropdowns
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For Warframe language selection (but not specifically, this is just the right thing.)
2022-03-18 00:07:23 +00:00
Joshua Ashton
e30b5636b0
steamcompmgr: Fix dialog preference check
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For Warframe language selection.
2022-03-18 00:07:20 +00:00
Joshua Ashton
8a3a0893cd
steamcompmgr: Tie-break dropdowns w/ transient-for presence
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For Warframe language selection.
2022-03-18 00:07:16 +00:00
Joshua Ashton
ade9eca823
steamcompmgr: Fix gravity + position check for determining maybe a dropdown state
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For Warframe language selection.
2022-03-18 00:07:12 +00:00
Joshua Ashton
be4b83cff2
steamcompmgr: Handle potential dropdowns better in focus order
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For Warframe language selection.
2022-03-18 00:07:00 +00:00
Joshua Ashton
a913f8566f
steamcompmgr: Don't disable dynamic refresh when the QAM/Overlay comes up
2022-03-11 22:46:08 +00:00
Philip Nilsson
d3d0bc189e
sdlwindow: Fix extra mouse button mapping
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This changes the mouse button mapping in gamescope to match the mapping in SDL2-2.0.20:src/core/linux/SDL_evdev.c.
Fixes issue #234 .
2022-03-02 20:41:33 +01:00
Simon Ser
66f603e6c4
ime: use default keymap if possible
2022-03-01 18:46:51 +00:00
Simon Ser
279321fa73
ime: fix utf8_size for the NUL character
2022-03-01 18:46:51 +00:00
Joshua Ashton
82948d87e0
steamcompmgr: Make maybe_an_override path respect focus window's appids and good candidate state
2022-02-27 09:41:10 +00:00
Joshua Ashton
bfefe62933
steamcompmgr: Fix on-screen check for override candidates
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Fixes Apex Legends Origin signup via. Steam Overlay browser
2022-02-27 09:36:34 +00:00
Joshua Ashton
5b8f9e6a64
steamcompmgr: Handle some non-explicit dropdowns
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Fixes Rockstar Launcher dropdowns
2022-02-25 08:40:31 +00:00
Joshua Ashton
8597753b75
steamcompmgr: Fix integer scaling when supersampling
2022-02-25 08:02:18 +00:00
Joshua Ashton
e190d55f65
steamcompmgr: Exclude skip taskbar + page & 1x1 windows & override redirects from reported focusable windows
2022-02-25 06:59:07 +00:00
Joshua Ashton
58a9aa6543
steamcompmgr: Bring back inputFocusMode 2
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Now we have input split properly, we can have this again.
2022-02-23 23:33:30 +00:00
Simon Ser
7004d98223
drm: add support for DP-MST connectors
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These are created/destroyed dynamically by the kernel.
2022-02-23 23:07:21 +00:00
Simon Ser
483e2729ec
drm: store connectors in map
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We'll need to create/destroy connectors for DP-MST. A vector
invalidates pointers/references when new elements are inserted.
2022-02-23 23:07:21 +00:00
Joshua Ashton
d6b6428143
rendervulkan: Support blur for override redirect layer too
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Essentially just shoves that into the horizontal pass and cleans it out of the normal composite when we go to do vertical and also makes the blur image the same size as the output, which should have been done anwyay to avoid harsh borders.
2022-02-23 23:00:48 +00:00
Joshua Ashton
b7dd42e0b8
steamcompmgr: Remove useless zpos hack
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Not needed anymore, this got fixed in liftoff
2022-02-23 23:00:48 +00:00
Bas Nieuwenhuizen
46beac1556
Add support for communicating a swapchain override to apps.
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With matching stuff in mesa to dynamically change the swapchain
to FIFO (or the approximate GL equivalent).
2022-02-23 03:02:55 +00:00
Georg Lehmann
a56b56d401
rendervulkan: Fix half pixel offset (again)
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Some quick debugging code that I forgot to change properly.
Derp.
2022-02-18 19:53:29 +00:00
Joshua Ashton
ff5d585785
steamcompmgr: Make GAMESCOPE_DYNAMIC_REFRESH control the refresh rate directly
2022-02-18 03:20:37 +00:00
Joshua Ashton
75f3506a1a
steamcompmgr: Add FPS limiting through frame callback timing
2022-02-18 03:20:37 +00:00
Joshua Ashton
aa94b6dec1
steamcompmgr: Add GAMESCOPE_FOCUSED_APP_GFX atom
2022-02-18 02:56:58 +00:00
Georg Lehmann
4153272274
rendervulkan: Reduce blur pipeline count.
2022-02-18 02:44:11 +00:00
Georg Lehmann
7708d62801
rendervulkan: Layer 0 blur support.
2022-02-18 02:44:08 +00:00
Joshua Ashton
4ed0c26364
vblankmanager: Nuke FPS limiter code for now
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Not baked enough right now, needs a rework for several reasons.
Keeps dynamic refresh.
2022-02-17 21:58:14 +00:00