Commit graph

14 commits

Author SHA1 Message Date
Joshua Ashton
a8592be47d vblankmanager: Push back drawtime if we are compositing
Avoids getting into a feedback loop with clocks when we need to composite.

Fixes stutter when using FSR on Steam Deck.
2022-08-16 23:13:56 +00:00
Joshua Ashton
4ed0c26364 vblankmanager: Nuke FPS limiter code for now
Not baked enough right now, needs a rework for several reasons.

Keeps dynamic refresh.
2022-02-17 21:58:14 +00:00
Joshua Ashton
7ec498af0a vblankmanager: Track latent frames 2022-02-14 19:15:52 +00:00
Joshua Ashton
561d7c4552 vblankmanager: Tune vblank redzone values
Couldn't do the other thing, causes some wackiness when compositing.
2022-02-14 13:48:12 +00:00
Joshua Ashton
d3b5a758d1 vblankmanager: Put some of the vblank redzone into a min value
Just matters that we call drmAtomicCommit before 1.6ms, we can keep this value more stable for 99% of cases this way.
2022-02-13 18:35:59 +00:00
Joshua Ashton
a5c660e54f vblankmanager: More value tuning
Based on some rough data across a variety of games that are both GPU bound and also ones that are very not and cause GPU clocks to vary wildly
2022-02-12 11:54:51 +00:00
Joshua Ashton
e53f986048 vblankmanager: Tune FPS limiter and dynamic vblank heuristics 2022-02-11 05:28:03 +00:00
Joshua Ashton
d759bd5efd vblankmanager: Fix shutting down fps limiter thread
Closes: #406
2022-02-10 02:34:03 +00:00
Joshua Ashton
c5ab6f388b vblankmanager: Implement FPS limiter by strategic buffer withholding 2022-02-09 00:34:58 +00:00
Joshua Ashton
0bc3a2493d steamcompmgr: Add tuneables for vblank red zone + decay rate 2022-01-31 23:49:39 +00:00
Joshua Ashton
797ee59cbb vblankmanager: Estimate draw buffer time based on max rolling average draw time
Handles spikes much better and allows us to have a lower buffer when not needed.
2022-01-31 23:49:39 +00:00
Joshua Ashton
a659fef806 drm: Use vblank time from page flip handler 2022-01-31 23:49:39 +00:00
Simon Ser
470756029d Stop using X11 events for vblankmanager
Instead, use a pipe. Check if the pipe is readable in the
steamcompmgr event loop.

This avoids a roundtrip through the X11 server.

Closes: https://github.com/Plagman/gamescope/issues/201
2021-06-09 18:42:38 +02:00
Pierre-Loup A. Griffais
4ca73da9f6 vblankmanager: initial system to let steamcompmgr know when to repaint
For now just mark one repaint per refresh interval without any particular
alignment, as that can be hard to get in nested. We'll use the display
timing extensions for that later.

We'll have it align properly in embedded mode soon.
2020-01-26 14:59:51 -08:00