Simon Ser
852d3b12a9
drm: embed drm_t.mode
...
This will allow us to store a custom mode there, instead of a
mode that comes from the EDID.
2021-07-20 17:31:57 +02:00
Simon Ser
127b1b510e
drm: sort modes
...
This allows the best mode to be selected even if a constraint is
specified (such as the width or height).
2021-07-20 16:58:12 +02:00
Simon Ser
a3144601c3
drm: select mode based on g_nNestedRefresh
...
g_nOutputRefresh is not set by CLI flags.
2021-07-20 16:25:54 +02:00
Simon Ser
17edd12b3f
drm: pick mode based on CLI args
2021-07-20 16:14:52 +02:00
Simon Ser
953c5ec377
drm: move mode selection to get_preferred_mode function
2021-07-20 15:59:35 +02:00
Simon Ser
af1ba566ba
drm: remove mode_str and vrefresh args from init_drm
...
We'll change these at runtime, so let's stop taking them as init
args. They were unused.
2021-07-20 15:53:15 +02:00
Simon Ser
a22e9d3c0d
Simplify g_nSubCommandArg logic
...
getopt() will eat the "--" separator if there's one. Rely on the
value of optind after the getopt() loop finishes to figure out
whether a command has been specified.
2021-07-20 13:28:24 +02:00
Simon Ser
4cc32ca8a6
readme: simplify example command
2021-07-20 13:16:57 +02:00
Simon Ser
97ae60154d
Add 16:9 defaults for -W/-w
2021-07-20 13:10:50 +02:00
Simon Ser
84dd1e6542
Use inodes to compare DMA-BUFs
...
The file descriptions are only equal to each other if the producer
has dup'ed the same FD.
2021-07-05 19:32:26 +02:00
Simon Ser
eb5972ccf6
Bump libliftoff to 0.1.0
2021-07-01 14:38:53 +02:00
Pierre-Loup A. Griffais
9842f2f807
steamcompmgr: fight clients over focus if we have to
...
A client can call SetInputFocus at arbitrary times and some do, like Chrome webviews.
2021-06-29 21:01:55 -07:00
Pierre-Loup A. Griffais
45c801e0ac
steamcompmgr: report input focus as focused app, not necessarily main plane
2021-06-29 19:27:27 -07:00
Pierre-Loup A. Griffais
f7e1cb2e2e
steamcompmgr: fix copy paste error
2021-06-29 19:06:10 -07:00
Pierre-Loup A. Griffais
88596b9645
steamcompmgr: get rid of set_win_hidden
...
The HIDDEN state was originally just a hint for Panorama windows. It can confuse
other clients. The other states can actually be harmful too, like setting
FULLSCREEN was technically incorrect in many cases.
We might want to always set the FOCUS state on every window, but we never needed
it before so I'm inclined to wait and see there.
2021-06-29 17:50:25 -07:00
Joshua Ashton
00622fff62
rendervulkan: Implement NV12 compositing
...
Dependent on latest Mesa for my commit to support unnormalized ycbcr:
855cb78d46
2021-06-29 16:34:07 -07:00
Joshua Ashton
39fff770f4
rendervulkan: Use Vulkan 1.1
...
Less hastle going forward for stuff promoted, and we don't want to be running on stuff that doesn't support this anyway...
2021-06-29 16:34:07 -07:00
Simon Ser
d176770c15
steamcompmgr: add comment about our iconic handling
2021-06-29 19:02:35 +02:00
Simon Ser
f8fbd06af4
steamcompmgr: never put windows in iconic state
2021-06-29 18:35:11 +02:00
Simon Ser
5e201b3c08
steamcompmgr: reject WM_CHANGE_STATE messages
2021-06-29 18:30:26 +02:00
Simon Ser
5b3ea51f7b
drm: disable all CRTCs on startup
...
If the CRTC we've selected is being used on another connector,
our modeset fails.
2021-06-22 16:39:56 +02:00
Simon Ser
3e17ea2e6f
Add enum for g_nTouchClickMode
...
Makes it clearer what the values mean.
2021-06-18 10:44:13 +02:00
Simon Ser
2807bb27c1
Fix NULL g_XWLDpy
...
The previous commit stopped using the X11 server for nudging the
XWM. Thus g_XWLDpy has been dropped. However we still need it to
send XTest events.
2021-06-16 09:17:45 +02:00
Simon Ser
33f207d6a1
Replace nudge X11 events with pipe
...
Avoids the roundtrip through the X11 server. Avoids having to connect
to the X11 server from multiple threads.
2021-06-10 14:49:02 +02:00
John Schoenick
0194432185
Tag 3.8.3
2021-06-09 13:23:05 -07:00
Simon Ser
d187c2241e
steamcompmgr: improve wait thread robustness
2021-06-09 19:16:22 +02:00
Simon Ser
24b5611478
Terminate wlserver when steamcompmgr stops
...
Closes: https://github.com/Plagman/gamescope/issues/167
2021-06-09 19:10:32 +02:00
Simon Ser
470756029d
Stop using X11 events for vblankmanager
...
Instead, use a pipe. Check if the pipe is readable in the
steamcompmgr event loop.
This avoids a roundtrip through the X11 server.
Closes: https://github.com/Plagman/gamescope/issues/201
2021-06-09 18:42:38 +02:00
Simon Ser
d8dacddaea
steamcompmgr: flush display after sending nudge event
2021-06-09 18:18:56 +02:00
Simon Ser
03d14fd67d
Set O_CLOEXEC on stats FD
2021-06-09 17:40:52 +02:00
Simon Ser
7c3dff8d57
Log error on fork/exec failure
2021-06-09 17:39:45 +02:00
Simon Ser
df6b48776e
Set O_CLOEXEC on ready FD
2021-06-09 17:38:31 +02:00
Simon Ser
8123bc4f36
steamcompmgr: split child spawning logic into separate function
2021-06-09 17:36:39 +02:00
Simon Ser
bd9590506a
Split X11 event dispatching into a function
2021-06-09 17:31:15 +02:00
Simon Ser
f51a05b2dc
steamcompmgr: use poll() to wait for X11 events
...
References: https://github.com/Plagman/gamescope/issues/201
2021-06-09 17:22:53 +02:00
Pierre-Loup A. Griffais
08f41f2046
steamcompmgr: only consider overlays for input focus
...
Also prctl subreaper tweaks from smcv
2021-06-07 19:10:08 -07:00
Simon Ser
93ab1ada2f
readme: add install command
...
Closes: https://github.com/Plagman/gamescope/issues/26
2021-06-02 11:28:11 +02:00
Pierre-Loup A. Griffais
e4798e27c9
steamcompmgr: protect against possible out of bounds read
...
It's possible no layers get drawn due to no contents.
2021-05-28 15:39:42 -07:00
Pierre-Loup A. Griffais
0396468a1d
steamcompmgr: scale touch coordinates to the right window
...
Was erroneously using base layer size even if overlay had touch input focus.
2021-05-28 13:57:11 -07:00
Pierre-Loup A. Griffais
9a20f630ad
steamcompmgr: extend input focus concept to allow mouse-only focus
2021-05-26 16:53:11 -07:00
Simon Ser
9d40b61645
wlserver: prevent list corruption on double wlserver_surface_set_wl_id
2021-05-20 17:40:20 +02:00
Simon Ser
cd4c1a4d7d
Stop importing DMA-BUFs into EGL
...
Make renderer_texture_from_dmabuf a no-op, since we handle client
DMA-BUFs with Vulkan. We're using wlr_buffer_get_dmabuf to directly
access the client-submitted FDs.
2021-05-20 17:08:19 +02:00
Pierre-Loup A. Griffais
7adcd2fb20
steamcompmgr: publish focused Window and appID back to control process
2021-05-18 19:34:11 -07:00
Pierre-Loup A. Griffais
6dc6ff83fe
steamcompmgr: support a list of GAMESCOPE_FOCUSABLE_APPS
2021-05-18 19:17:06 -07:00
Pierre-Loup A. Griffais
d053a5582e
steamcompmgr fix new bug where we'd always run the focus switching code
2021-05-17 20:48:32 -07:00
Pierre-Loup A. Griffais
7e27bacc06
steamcompmgr: fix bug where we wouldn't repaint streaming video
...
Would just sit there if only the video underlay committed.
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
d4c93c3b06
steamcompmgr: add external focus control mechanism
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
f4db52a3fa
steamcompmgr: move to stable_sort
...
It preserves original order like the old logic.
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
0b92aee977
steamcompmgr: delete STEAM_UNFOCUS and isSteamPopup
...
now-unused test code
2021-05-17 19:42:58 -07:00
Pierre-Loup A. Griffais
a9216b398b
steamcompmgr: fix appID getting stomped if reaper but no prop
2021-05-17 19:42:58 -07:00