Commit graph

35 commits

Author SHA1 Message Date
Jeremy Selan
5ce316fa57 subprojects: Added glm dependency 2023-04-20 23:03:17 +01:00
Joshua Ashton
501cb45150 layer: Handle lack of gamescope socket with grace 2023-01-07 12:09:12 +00:00
Joshua Ashton
79ce85b4cb layer: Check if VkFormat is supported for underlying surface in CreateSwapchainKHR 2023-01-07 10:35:38 +00:00
Joshua Ashton
dc6d755ada drm: Use 'contains' on map to simplify property code
May as well use C++20 for everything now we need it for the
layer.
2023-01-06 15:25:04 +00:00
Joshua Ashton
1e9ccbd05c layer: Remove duplicate largestObscuringWindowSize check 2023-01-04 07:44:05 +00:00
Joshua Ashton
ae02e05e4b layer: Clean up return logic in QueuePresentKHR 2023-01-03 03:50:11 +00:00
Joshua Ashton
6d6cc98f0f layer: Return result from QueuePresentKHR when not forcing suboptimal 2023-01-03 03:48:20 +00:00
Joshua Ashton
acbb71966f layer: Enable VK_KHR_xcb_surface extension
Needed for fallback surface.
2023-01-02 06:41:16 +00:00
Joshua Ashton
ece20d0120 layer: Add Reply audo-delete helper for XCB replies 2023-01-02 06:08:32 +00:00
Joshua Ashton
89456dd976 layer: Free reply in getToplevelWindow when root is reached
I need to write some wrapper here, this crappy xcb api is rife for errors liek this.
2023-01-02 06:00:06 +00:00
Joshua Ashton
d84d0fcfc9 layer: Free attributeReply after use
Oops!
2023-01-02 05:58:48 +00:00
Joshua Ashton
6a6a89c818 layer: Add fallback to XCB surface when we cannot safely flip 2023-01-02 05:57:44 +00:00
Joshua Ashton
b5e2602f69 layer: Move XCB helpers to header 2023-01-02 04:13:16 +00:00
Joshua Ashton
b033bbe5f8 layer: Support for x86 and x86_64 builds at the same time 2022-12-30 03:21:55 +00:00
Joshua Ashton
6bc6a85d6d build: Add options for building layer/executable 2022-12-30 03:21:55 +00:00
Joshua Ashton
a50ead0357 layer: Respect vk_x11_override_min_image_count
Avoids regressing things
2022-12-30 03:21:55 +00:00
Joshua Ashton
3591f2d4ab layer: Dump surface state on creation 2022-12-30 03:21:55 +00:00
Joshua Ashton
a4f30a87ff layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app 2022-12-30 03:21:55 +00:00
Joshua Ashton
1ab8757558 layer: Make getting property values generic 2022-12-30 03:21:55 +00:00
Joshua Ashton
efd47c3012 layer: Expose scRGB surface format 2022-12-30 03:21:55 +00:00
Joshua Ashton
22806541e2 drm: Parse out HDR/colorimetry metadata from EDID 2022-12-30 03:21:55 +00:00
Joshua Ashton
b3347f32fa layer: Use string views
Safer than strcmp
2022-12-30 03:21:55 +00:00
Joshua Ashton
a0222d4142 layer: Log swapchain format 2022-12-30 03:21:55 +00:00
Joshua Ashton
29d5f8d3f9 layer: Respect xserver's id when overriding contents
Uses override_window_content2 now.
2022-12-30 03:21:55 +00:00
Joshua Ashton
71f7f1362f layer: Hook up SetHDRMetadata 2022-12-30 03:21:55 +00:00
Joshua Ashton
384cd9ad7d layer: Refactor SynchronizedMapObject usage 2022-12-30 03:21:55 +00:00
Joshua Ashton
99d3597600 layer: Minor formatting changes 2022-12-30 03:21:55 +00:00
Joshua Ashton
e4ab4ab5c9 layer: Consolidate extra surface format arrays 2022-12-30 03:21:55 +00:00
Joshua Ashton
440f85e8d9 layer: Handle nullptr pApplicationName 2022-12-30 03:21:55 +00:00
Joshua Ashton
d4ff3b4213 layer: Log colorspace for Gamescope surfaces 2022-12-30 03:21:55 +00:00
Joshua Ashton
83392e2afb layer: Fixup currentExtent surface cap + minImageCount 2022-12-30 03:21:55 +00:00
Joshua Ashton
1d8ce1c634 layer: Improve logging 2022-12-30 03:21:55 +00:00
Joshua Ashton
2aa4791ba0 layer, wlserver: Implement swapchain feedback 2022-12-30 03:21:55 +00:00
Joshua Ashton
1064ddcce7 layer: Expose HDR10 formats 2022-12-30 03:21:55 +00:00
Joshua Ashton
01998fedfb layer: Add gamescope_wsi layer 2022-12-06 01:25:38 +00:00