Joshua Ashton
eb29ba4af5
main: Add hdr-sdr-content-nits argument
2023-01-02 04:04:15 +00:00
Jan Beich
50d5ea83b6
steamcompmgr: reap children like Linux on some BSDs
...
DragonFly and FreeBSD adopted a similar API to Linux. Other sytems
maybe interested as well, so add a warning.
src/steamcompmgr.cpp:51:10: fatal error: 'sys/prctl.h' file not found
#include <sys/prctl.h>
^~~~~~~~~~~~~
src/steamcompmgr.cpp:3118:9: error: use of undeclared identifier 'PR_SET_CHILD_SUBREAPER'
prctl( PR_SET_CHILD_SUBREAPER, 1, 0, 0, 0 );
^
2023-01-01 19:40:07 +00:00
Jan Beich
241df252fd
main: don't renice as non-root on non-Linux
...
On BSD systems only the super-user may lower priority values.
meson.build:40:0: ERROR: Dependency "libcap" not found, tried pkgconfig and cmake
src/main.cpp:7:10: fatal error: 'sys/capability.h' file not found
#include <sys/capability.h>
^~~~~~~~~~~~~~~~~~
src/main.cpp:244:2: error: unknown type name 'cap_t'
cap_t caps = cap_get_proc();
^
src/main.cpp:244:15: error: use of undeclared identifier 'cap_get_proc'
cap_t caps = cap_get_proc();
^
src/main.cpp:247:3: error: unknown type name 'cap_flag_value_t'
cap_flag_value_t nicecapvalue = CAP_CLEAR;
^
src/main.cpp:247:35: error: use of undeclared identifier 'CAP_CLEAR'
cap_flag_value_t nicecapvalue = CAP_CLEAR;
^
src/main.cpp:248:23: error: use of undeclared identifier 'CAP_SYS_NICE'
cap_get_flag( caps, CAP_SYS_NICE, CAP_EFFECTIVE, &nicecapvalue );
^
src/main.cpp:248:37: error: use of undeclared identifier 'CAP_EFFECTIVE'
cap_get_flag( caps, CAP_SYS_NICE, CAP_EFFECTIVE, &nicecapvalue );
^
src/main.cpp:250:24: error: use of undeclared identifier 'CAP_SET'
if ( nicecapvalue == CAP_SET )
^
2023-01-01 19:40:07 +00:00
Joshua Ashton
ba467640a8
shaders: Fix output scaling of heatmap
2022-12-31 10:53:12 +00:00
Joshua Ashton
5b805dda00
rendervulkan: Framework for configurable SDR on HDR content brightness
2022-12-31 10:39:41 +00:00
Joshua Ashton
1fea04e073
steamcompmgr: Fix cached value of ST2084 support
2022-12-31 09:59:18 +00:00
Joshua Ashton
8f0008e3a6
rendervulkan: Add Lilium's HDR heatmap
2022-12-30 03:21:55 +00:00
Joshua Ashton
31c94f8869
rendervulkan: Add HDR heatmap debug + way to force support but not PQ output
2022-12-30 03:21:55 +00:00
Joshua Ashton
c25a368193
rendervulkan: Turn composite debug into flags rather than bool
2022-12-30 03:21:55 +00:00
Joshua Ashton
269bbc8444
rendervulkan: Expose 16161616_UNORM format for surfaces
2022-12-30 03:21:55 +00:00
Joshua Ashton
6bc6a85d6d
build: Add options for building layer/executable
2022-12-30 03:21:55 +00:00
Joshua Ashton
a4f30a87ff
layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app
2022-12-30 03:21:55 +00:00
Joshua Ashton
acf76d6cff
steamcompmgr: Add GAMESCOPE_HDR_OUTPUT_FEEDBACK
...
Exposes whether HDR output is currently enabled.
2022-12-30 03:21:55 +00:00
Joshua Ashton
418a84dfb7
steamcompmgr, rendervulkan: Add force wide gammut option
2022-12-30 03:21:55 +00:00
Joshua Ashton
06c7c3efff
drm: Respect connector HDR capabilities
2022-12-30 03:21:55 +00:00
Joshua Ashton
0d86168480
drm: Respect app's HDR metadata
2022-12-30 03:21:55 +00:00
Joshua Ashton
70b74e73be
drm: Hook up Colorspace and HDR_OUTPUT_METADATA
2022-12-30 03:21:55 +00:00
Joshua Ashton
b5bb169889
drm, rendervulkan: Hook up composite ST2084 output
2022-12-30 03:21:55 +00:00
Joshua Ashton
24a7c40c47
steamcompmgr, main: Add hdr atoms + startup options
2022-12-30 03:21:55 +00:00
Joshua Ashton
22806541e2
drm: Parse out HDR/colorimetry metadata from EDID
2022-12-30 03:21:55 +00:00
Joshua Ashton
7fffcc813c
protocol, wlserver: Add override_window_content2
2022-12-30 03:21:55 +00:00
Joshua Ashton
87b75026f8
protocol: Add set_hdr_metadata to gamescope_xwayland
2022-12-30 03:21:55 +00:00
Joshua Ashton
b83516ed4e
rendervulkan: Expose R8G8B8A8 surfaces
2022-12-30 03:21:55 +00:00
Joshua Ashton
a1d5c0583d
shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ
2022-12-30 03:21:55 +00:00
Joshua Ashton
47069426f7
rendervulkan: Handle manual sRGB->Linear for formats without SRGB views
...
We need these for 1010102 formats.
2022-12-30 03:21:55 +00:00
Joshua Ashton
c2665304c3
rendervulkan: Hook up colorspace mask
2022-12-30 03:21:55 +00:00
Joshua Ashton
49a6c0f451
wlserver, steamcompmgr: Track swapchain feedback per-commit
2022-12-30 03:21:55 +00:00
Joshua Ashton
31e9e4b345
wlserver: Use swapchain feedback for tearing
2022-12-30 03:21:55 +00:00
Joshua Ashton
2aa4791ba0
layer, wlserver: Implement swapchain feedback
2022-12-30 03:21:55 +00:00
Joshua Ashton
49aeaf31b8
rendervulkan, shaders: Support PQ+scRGB colorspaces + HDR10 output
2022-12-30 03:21:55 +00:00
Joshua Ashton
d3aa886373
shaders: Add colorimetry helpers
2022-12-30 03:21:55 +00:00
Joshua Ashton
7009ff4a9a
rendervulkan: Expose 16161616F format
...
For scRGB.
2022-12-30 03:21:55 +00:00
Joshua Ashton
a162024467
rendervulkan: Expose 1010102 formats
2022-12-30 03:21:55 +00:00
Benjamin Cheng
67a908584d
sdlwindow: request HiDPI window
...
If we ask for a HiDPI SDL window on Wayland, we can output
higher-resolution buffers to support the HiDPI case.
Closes : #551
2022-12-28 06:22:12 +00:00
Joshua Ashton
10e4c8d1e7
main: Force disable AMDVLK switchable graphics layer
...
This layer sucks butts and has done nothing but cause constant problems to me for the past 2 years.
Goodbye!
Closes : #725
2022-12-27 18:28:27 +00:00
Joshua Ashton
f863708a1f
steamcompmgr: Disable NV12 screenshot hack
...
Closes : #716
2022-12-21 11:42:09 +00:00
Simon Ser
9f3e152d13
Wait for POLLIN instead of POLLOUT
...
POLLIN waits for the buffer to be ready for reading, POLLOUT waits
for writing.
In gamescope we're reading client buffers, so we need to use POLLIN.
We were using POLLOUT to workaround an amdgpu bug, but that got
fixed in kernel 5.15, so shouldn't be necessary anymore.
2022-12-20 10:12:52 +00:00
Simon Ser
bdd08a7b44
rendervulkan: print DRM format name
2022-12-09 13:32:18 +01:00
Joshua Ashton
7aef264dfc
wlserver: Fix crash on Steam startup sometimes
...
Don't leave the pending surface list entry on the x11_surface_info in a bad state when it's only destroyed on the wayland side.
2022-12-07 18:47:54 +00:00
Sam Lantinga
d5ea069dc3
Merge pull request #701 from slouken/master
...
Fixed NV12 format negotiation
2022-12-06 15:38:29 -08:00
Sam Lantinga
2d885378fd
Fixed stride calculation for NV12 pipewire stream
2022-12-06 10:39:06 -08:00
Sam Lantinga
5038f50f10
Make sure we don't set the pipewire state to running if there was an error during startup
2022-12-06 10:37:55 -08:00
Joshua Ashton
c0cb4c336c
steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom
2022-12-06 01:25:38 +00:00
Joshua Ashton
dff1b3f390
wlserver: Allow late binding of content overrides
2022-12-06 01:25:38 +00:00
Joshua Ashton
d394ae402f
wlserver: Rename wlr in wlserver_x11_surface_info to main_surface
2022-12-06 01:25:38 +00:00
Joshua Ashton
eec3517fde
wlserver: Move commit handler to wl_surface_info
2022-12-06 01:25:38 +00:00
llyyr
212638e9d0
wlserver: fix pointer scroll in nested mode
2022-12-05 11:56:53 +01:00
Simon Ser
5a9bf10c81
drm: make g_drmEffectiveOrientation atomic
...
It's accessed from multiple threads.
2022-11-29 11:19:05 +01:00
Simon Ser
3f03b0c392
drm: fix enum mixup in g_drmEffectiveOrientation
2022-11-29 11:15:48 +01:00
Simon Ser
bb67298e95
wlserver: stop using surface role
...
Instead use a regular commit listener.
Fixes the following error:
(EE)
Fatal server error:
(EE) [destroyed object]: error -1: surface was destroyed before its role object
(EE)
2022-11-29 11:09:09 +01:00