Joshua Ashton
ee91053acc
steamcompmgr: Use video underlay as base held commit if available
2021-12-17 15:43:26 -08:00
Joshua Ashton
0e7ef385d5
steamcompmgr: Move commit refs to shared_ptr
...
This is the right thing to do given a vulkanTexture could refer to muliple commits.
2021-12-17 15:43:26 -08:00
Joshua Ashton
ec92dc75e5
rendervulkan: Fix release barrier
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Need to use our queueFamilyIndex as the src.
2021-12-17 11:58:06 +01:00
Pierre-Loup A. Griffais
a7b484135d
steamcompmgr: acknowledge screenshot request once it's actually done
2021-12-16 17:18:36 -08:00
Pierre-Loup A. Griffais
0a8346384b
steamcompmgr: fix touch scaling bugs
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We want to scale to remote play main UI plane even when we skip it, since
that's the one that properly sized to be a fullscreen proxy for game input.
2021-12-16 01:46:13 -08:00
Joshua Ashton
8f67acdeb3
sdlwindow: Only process mouse motion when we're focused
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Annoying to have the cursor moving around or the game view having a moment when we're not focused on the window.
2021-12-16 08:49:13 +01:00
Joshua Ashton
4b48c80ed3
steamcompmgr: Fix transient override focus crash
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Only should try to find overrides if we have a focus (ie. focusing the right appid) and only of the appid we want.
2021-12-15 22:38:00 -08:00
Joshua Ashton
ced63bf255
rendervulkan: Clean up some stuff dependent on k_nMaxSamplers
2021-12-15 22:37:50 -08:00
Joshua Ashton
c102e49c2f
steamcompmgr: Only release commits when window is gone
2021-12-15 21:29:16 -08:00
Joshua Ashton
023948e22d
rendervulkan: Fix dangling YCbCr descriptors
2021-12-15 21:29:16 -08:00
Pierre-Loup A. Griffais
11a3bfb199
rendervulkan: change default YUV mode to limited color range
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That's what Remote Play uses, we can add metadata to pick eventually but that'll
work for now.
2021-12-15 16:45:03 -08:00
Pierre-Loup A. Griffais
99e7ccf74d
steamcompmgr: add programmatic way to take screenshots.
2021-12-15 00:57:53 -08:00
Joshua Ashton
ec58813268
steamcompmgr: Flush XSelectInput before reading properties
2021-12-14 15:51:50 -08:00
Joshua Ashton
ad244097db
steamcompmgr: Set set_ignore before XDamageSubtract
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Seems to be common across X compositors to do this from what I have seen.
2021-12-14 15:51:50 -08:00
Joshua Ashton
966439e84b
steamcompmgr: Defer focus setting in X event loop
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Otherwise we can get BadWindow errors as the window may have been destroyed later in the event list.
2021-12-14 15:51:50 -08:00
Joshua Ashton
bb3fd430eb
sdlwindow: Don't hide window in Steam mode
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Enables testing held commits, etc better.
2021-12-14 15:51:50 -08:00
Joshua Ashton
e6726ccc3a
steamcompmgr: Clean up dangling commits on shutdown
2021-12-14 15:51:50 -08:00
Joshua Ashton
2019359448
steamcompmgr: Release commits on Window destruction
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We could still have these hanging out in the commit queue after import doing nothing.
2021-12-14 15:51:50 -08:00
Joshua Ashton
c85de4a59c
steamcompmgr: Add debugging for commit refs
2021-12-14 15:51:50 -08:00
Simon Ser
5eec694ac0
Upgrade libliftoff
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Fixes a bug with zpos ordering.
2021-12-14 19:11:40 +01:00
Jan Beich
9553362865
steamcompmgr: add missing header for libc++ after 296a3d498d
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src/steamcompmgr.cpp:270:41: error: implicit instantiation of undefined template 'std::array<commit_t, 2>'
std::array<commit_t, HELD_COMMIT_COUNT> g_HeldCommits;
^
/usr/include/c++/v1/__tuple:219:64: note: template is declared here
template <class _Tp, size_t _Size> struct _LIBCPP_TEMPLATE_VIS array;
^
src/steamcompmgr.cpp:1160:50: error: implicit instantiation of undefined template 'std::array<BaseLayerInfo_t, 2>'
std::array< BaseLayerInfo_t, HELD_COMMIT_COUNT > g_CachedPlanes = {};
^
/usr/include/c++/v1/__tuple:219:64: note: template is declared here
template <class _Tp, size_t _Size> struct _LIBCPP_TEMPLATE_VIS array;
^
2021-12-14 18:12:19 +01:00
Joshua Ashton
dd22f8db76
steamcompmgr: Fix validContents nullptr deref
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We check for this below, we should check it here too otherwise it's pointless
2021-12-13 23:47:29 -08:00
Joshua Ashton
cf20a692d8
steamcompmgr: Add --fade-out-duration option
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Allows controling the fade out duration without recompiling the whole compositor.
2021-12-13 23:47:29 -08:00
Joshua Ashton
95baa301c7
steamcompmgr: Implement fades
2021-12-13 23:47:29 -08:00
Joshua Ashton
8a84b4d7e6
drm: Remove assertion about base layer opacity
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We want this for fades.
2021-12-13 23:47:29 -08:00
Joshua Ashton
0252f44ffe
rendervulkan: Handle base layer opacity
2021-12-13 23:47:29 -08:00
Joshua Ashton
06cb10683a
steamcompmgr: Cache and preserve base commit until we get a new one
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Fixes black frames when focusing new windows without commits yet.
2021-12-13 23:47:29 -08:00
Joshua Ashton
296a3d498d
steamcompmgr: Add framework for held commits
2021-12-13 23:47:29 -08:00
Joshua Ashton
a5af1a78c1
steamcompmgr: Avoid deadlock between import_commit and destroy_buffer
...
Very rarely we can see a deadlock between import_commit and destroy_buffer where:
- destroy_buffer is waiting on `wlr_buffer_map_lock` and has `wlserver_lock` (from up the chain)
- import_commit has `wlr_buffer_map_lock` and is waiting on `wlserver_lock`
To avoid this, we simply replace the lock_guard in import_commit with a unique_lock and manually unlock this before going into the section where we need to lock the wl_server.
This is safe for a few reasons:
- 1: All accesses to wlr_buffer_map are done before this lock.
- 2: destroy_buffer cannot be called from this buffer before now
as it only happens because of the signal added below.
- 3: "References to elements in the unordered_map container remain
valid in all cases, even after a rehash."
2021-12-13 23:46:39 -08:00
Joshua Ashton
952949f1a1
steamcompmgr: Fix crusty cursor in some scenarios
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The PNG spec says that alpha is not premultiplied, so we need to do that.
(Although there are some things that do use PNG with premultiplied alpha... but let's just ignore that for now and go with the PNG spec and what we are getting exported to us to use on Deck.)
Cursor in X must have premultiplied alpha, our blending setup breaks a lot if this is not true.
2021-11-26 21:55:40 +01:00
Joshua Ashton
93e4d94a78
steamcompmgr: Add --cursor-hotspot
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Allow setting the hotspot for the custom cursor.
2021-11-26 21:45:39 +01:00
Joshua Ashton
4ee56a1e75
rendervulkan: Do not premultiply color
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The surface should already have premultiplied alpha.
Gets us to how we look with planes.
2021-11-22 21:48:58 -08:00
Joshua Ashton
23430084e2
rendervulkan: Blend in linear space
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We must blend in linear space, not SRGB space or we get these horrible browns.
Gets us closer to how this looks with planes.
2021-11-22 21:48:58 -08:00
Bas Nieuwenhuizen
7e93200e08
Dedupe and memoize fb_id and vulkan texture per buffer.
...
Also split lock/unlock from import/drop in drm, because we still
need the lock/unlock semantics to signal to the app when ti can
reuse the buffer.
2021-11-22 21:45:52 -08:00
Bas Nieuwenhuizen
5fc9df512c
Add wlr_buffer destroy callback.
...
Couldn't find a wlr_buffer creation callback, so doing some
work on commit.
2021-11-22 21:45:52 -08:00
Bas Nieuwenhuizen
c0d745baac
Use atomics for CVulkanTexture refcounts.
...
Otherwise the double access on destruction could be very messy. The
default for all these operations is the cst memory order which is
certainly good enough though technically not the most optimal.
(Could do acq_rel for all of them).
2021-11-22 21:45:52 -08:00
Bas Nieuwenhuizen
3a1776f0f8
Properly lock the id->CVulkanTexture map.
...
Only locks the map itself, the lifetime of the texture itself has
still to be known to be valid.
2021-11-22 21:45:52 -08:00
Bas Nieuwenhuizen
5f6940f7d6
Make the drm fb map threadsafe.
...
It could be accessed both in the pageflip handler and in the main
thread.
2021-11-22 21:45:52 -08:00
Joshua Ashton
df781455cf
steamcompmgr: Cleanup focusable loops
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Use for-each to make things much easier to follow here.
2021-11-22 21:43:32 -08:00
Joshua Ashton
584215dc47
steamcompmgr: Take into account appids for override redirect resolution
2021-11-22 21:43:32 -08:00
Joshua Ashton
d4c8880bdf
steamcompmgr: Workaround zpos bug
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Super rarely we see bugs when the zposes differ from these values.
For now, let's workaround that and have a define to enable the behaviour so we can fix this in kernel later.
2021-11-22 21:43:32 -08:00
Joshua Ashton
5d9ace2b00
steamcompmgr: Resolve transient override redirects
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Fixes dropdowns in Origin.
2021-11-22 21:43:32 -08:00
Joshua Ashton
72bc8ec56f
steamcompmgr: Bail presentation if no windows have valid commits
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Fixes some black frames in some seamless boot on Deck as of 39574a86b6d54d786f057a7a1951e690ca49b370
2021-11-22 21:43:32 -08:00
Joshua Ashton
623c457721
steamcompmgr: Make sure to repaint on focus window change
2021-11-22 21:43:32 -08:00
Joshua Ashton
6697abc766
steamcompmgr: Position cursor and override windows accordingly
2021-11-22 21:43:32 -08:00
Joshua Ashton
6402b5cd40
steamcompmgr: Fix child window cursor barrier
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If our input focus is ever a child window, we need to account for its X/Y offset in the check for warping it.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-22 21:43:32 -08:00
Joshua Ashton
7fd1f3c930
steamcompmgr: Implement support for override redirect windows
2021-11-22 21:43:32 -08:00
Joshua Ashton
dbdf1095f8
rendervulkan: Add --composite-debug
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Adds a --composite-debug flag for displaying frame markers on alternating corners of the screen or rotating in a localized square when compositing.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-22 21:40:10 -08:00
Simon Ser
8be45451d9
Introduce --generate-drm-mode
2021-11-20 16:01:39 -08:00
Joshua Ashton
10dd0322d4
steamcompmgr: Resolve transient links before determining input focus
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Helps with launchers like FO:NV and other games where we end up having the visuals disjoint from what we actually want to input to.
Signed-off-by: Joshua Ashton <joshua@froggi.es>
2021-11-20 16:00:21 -08:00