Commit graph

9 commits

Author SHA1 Message Date
Pierre-Loup A. Griffais
2be0bdbcbb Start of Vulkan compute rendering code. Getting FBIDs (glxgears still OK). 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
df5244f547 Keep track of in-flight flips in DRM-land to defer frees of fbids if needed.
This makes output sane now for Xwayland buffers.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
67c5affe47 Start of some DRM plumbing, make it work again outside of X. 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
2bdbd01902 Some cleanup, 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
11d50c1618 CHOP 2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
7e9bc2a6a0 Use patched static wlroots as a submodule and subproject.
That should help setting it up on a machine that might want to use normal
wlroots for other things. Resolve a GL symbol conflict now that we're
colocated with wlroots' dynamic loading code.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
b39c5a67d4 Hook up steamcompmgr output pipeline.
Get steamcompmgr's GL context from EGL and rip out GLX, as we need EGL to
import dma-bufs.

When new buffers are committed to surfaces, push their information to
steamcompmgr (without any feedback for now, fire-and-forget).

Can render games now.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
86efc186c5 Merge with rootston.
Enable C++ for bits of the code, but nothing that includes wlroots as that
doesn't want to build as C++.

Enable SubstructureRedirectMask mode and handle MapRequest for now; this lets
us get the WL_SURFACE_ID ClientMessages.

This uses a build of wlroots that has its internal XWM ripped out.
2020-01-01 15:30:37 +09:00
Pierre-Loup A. Griffais
137f0838e5 Add initial Meson build system, no install target yet. 2020-01-01 15:28:10 +09:00