Commit graph

509 commits

Author SHA1 Message Date
Simon Ser
79acc095b2 rendervulkan: assert DRM format is valid when exporting DMA-BUF 2021-02-24 15:07:23 +01:00
Simon Ser
49e0cc046e Move Vulkan init into main
Some Wayland server setup will need Vulkan initialized.
2021-02-22 12:37:56 +01:00
Simon Ser
202915271e Remove bogus ARGB8888 entry from Vulkan format list 2021-02-22 12:37:52 +01:00
Simon Ser
b37880c62f Add TODO about multi-planar DMA-BUFs and vkBindImageMemory 2021-02-22 12:37:46 +01:00
Simon Ser
9b63bf755e drm: initialize handles before drmModeAddFB2WithModifiers
This fixes a drmModeAddFB2WithModifiers EINVAL.
2021-02-19 17:41:33 +01:00
Simon Ser
7eb7e8ec63 Don't scale games by default
Right now scale games by default to 720p even if the screen is 1080p.
This happens when -w/-h is *not* specified.

Instead, don't scale the game by default. This means using a 720p
window when nested (shouldn't change anything), and using the screen's
resolution when embedded.
2021-02-12 22:16:34 +01:00
Simon Ser
70af2c38f0 Query window PID via XRes
References: https://github.com/Plagman/gamescope/issues/17
2021-02-12 22:16:04 +01:00
Simon Ser
0beb34b9d5 steamcompmgr: prefer to focus windows without SKIP_{TASKBAR,PAGER}
Closes: https://github.com/Plagman/gamescope/issues/87
2021-02-12 22:15:45 +01:00
Simon Ser
0275e7839d steamcompmgr: simplify focus logic
Use std::sort instead of a complicated loop.
2021-02-12 22:15:45 +01:00
Simon Ser
c26d86a794 steamcompmgr: store SKIP_TASKBAR and SKIP_PAGER hints 2021-02-12 22:15:45 +01:00
Simon Ser
bce006fd70 Fix typo in drm.cpp 2021-02-09 14:55:01 +01:00
Bas Nieuwenhuizen
d537d6ac98 Cherck all imported DMABUFS are equal.
Otherwise we need Vulkan support for the disjoint bit.
2021-02-02 23:56:32 +01:00
Bas Nieuwenhuizen
722201c5c2 Support Vulkan modifier-based imports using VK_EXT_image_drm_format_modifier
Tested with radv + radeonsi + glxgears on navi21 to work with DCC (assuming
the nodcc bit is disabled).

This is conservative and will fall back to the legacy path if the modifier
isn't supported. At the same time it also avoids the wird mesa WSI struct
if the modifier is supported.
2021-02-02 23:56:32 +01:00
Simon Ser
bb205a41b0 Add support for modifiers in drm_fbid_from_dmabuf 2021-02-01 15:59:12 +01:00
Simon Ser
c7c917e39a Read DRM_CAP_ADDFB2_MODIFIERS 2021-02-01 15:52:48 +01:00
Simon Ser
4e6204e079 Zero-initialize DRM globals
Let's make sure we don't run into uninitialized values.
2021-02-01 15:52:11 +01:00
Simon Ser
32ebfeb498 Add support for multi-planar buffers in drm_fbid_from_dmabuf 2021-02-01 15:45:30 +01:00
Simon Ser
17c74e3e6b Don't crash when KMS rejects client FB
If the client provides a DMA-BUF that cannot be scanned out, don't
crash. We should just fallback to composition instead.
2021-02-01 15:41:00 +01:00
Simon Ser
1b38faf9fd Fix double-unlock on wl_event_loop_dispatch error 2021-02-01 15:27:21 +01:00
Simon Ser
b841139327 Collect plane modifiers
This will be useful once we implement support for modifiers.
2021-02-01 15:08:01 +01:00
Simon Ser
1c80548dfc Use CLOEXEC when opening primary DRM node
Avoids leaking the FD to our clients.
2021-02-01 14:37:22 +01:00
Simon Ser
7b51575399 Check plane supports {X,A}RGB8888
Fail if it doesn't instead of leaving g_nDRMFormat uninitialized.
2021-02-01 14:29:53 +01:00
Simon Ser
598228589d Only pick primary planes in get_plane_id
If we pick another plane, g_nDRMFormat isn't populated. This isn't
a case worth supporting anyways, all drivers expose primary planes.
2021-02-01 14:27:34 +01:00
Simon Ser
9b2da80c23 Convert found_primary to bool in get_plane_id 2021-02-01 14:24:33 +01:00
Simon Ser
b8ecceb48b Fix return value of get_plane_id
The caller checks for 0, not negative values.
2021-02-01 14:22:53 +01:00
Simon Ser
0c99a3c09d Require planes to have a type property
This is guaranteed by DRM core.
2021-02-01 14:22:03 +01:00
Simon Ser
91e7ca45fc Introduce a helper to get a property value
This will be useful for other properties, like IN_FORMATS.
2021-02-01 14:18:26 +01:00
Simon Ser
7f65dedbab Fix indentation in get_plane_id 2021-02-01 12:26:50 +01:00
Simon Ser
9b780b48db Use no-op backend for output
This avoids needlessly creating buffers for an headless output we won't
use, and will allow us to more easily replace the headless backend with
a custom renderer in the future.
2021-02-01 10:24:39 +01:00
Simon Ser
c9acfb5a68 Allow SDL to run in pure Wayland mode 2021-01-29 18:33:18 +01:00
Simon Ser
078f7823ba Bail out if drmSetClientCap(ATOMIC) fails
And remove extra UNIVERSAL_PLANES cap: this is implicitly enabled
by ATOMIC.
2021-01-29 18:20:21 +01:00
Simon Ser
cf8cf60a37 Remove ALLOW_MODESET workaround
This is no longer needed as of Linux 5.10.

Closes: https://github.com/Plagman/gamescope/issues/67
2021-01-05 15:17:16 +01:00
Simon Ser
072599c037
Stop blocking SIGUSR1
wlroots doesn't use SIGUSR1 for Xwayland startup anymore, so we can
remove the per-thread signal handlers.
2020-12-16 11:52:28 +01:00
Simon Ser
fbc6bd0c08
Update wlroots and libliftoff 2020-12-16 11:52:28 +01:00
Simon Ser
131514ecb8 steamcompmgr: allocate cursor buffer on heap
This fixes a Clang failure, and ensures we don't blow up the stack on
big cursor sizes.

Closes: https://github.com/Plagman/gamescope/issues/140
2020-12-16 11:43:04 +01:00
Simon Ser
58be7270d6
readme: replace Mesa commit reference with version number
d19bc94e4eb9 was released in Mesa 20.3.
2020-12-11 12:51:15 +01:00
Simon Ser
8e3ca65394
readme: add build instructions 2020-12-11 12:48:03 +01:00
Simon Ser
83900acb11 Create a linear buffer for cursor
The cursor plane needs to be linear on amdgpu.
2020-12-11 12:39:00 +01:00
Roman Gilg
ceeef3567d Use DRM_CAP_CURSOR_{WIDTH,HEIGTH} for cursor buffer
Hardware often has cursor plane limitations for the buffer size.

Co-authored-by: Simon Ser <contact@emersion.fr>
2020-12-11 12:39:00 +01:00
Simon Ser
85ba5c6fe9
Revert "sdlwindow: grab mouse when gaining focus"
This reverts commit 2922d96308.

Testing this again, it doesn't seem like this helps.
2020-11-20 15:55:48 +01:00
Pierre-Loup A. Griffais
c9d0b5db4c rendervulkan: fix nLayercount == k_nMaxLayers crash regression.
From spec constant work.

https://github.com/Plagman/gamescope/issues/128
2020-11-12 22:14:34 -08:00
Pierre-Loup A. Griffais
5fbd02b99c steamcompmgr: separate input focus from display focus (main layer)
Also add STEAM_INPUT_FOCUS prop interface to hijack focus for overlay layers
without having to resort to hooking games for input.
2020-11-12 21:48:08 -08:00
Simon Ser
9f64986fe3 drm: pass commit flags to libliftoff
We need to pass ALLOW_MODESET when we mean to set a mode, otherwise
libliftoff will always fail its test-only commits.
2020-11-12 20:48:15 -08:00
Simon Ser
d836e4d3ee drm: don't reset bFirstSwap on error 2020-11-12 20:48:15 -08:00
Simon Ser
89af709906 Split drm_prepare into basic/liftoff sub-functions
Instead of handling both cases in a single function, split the work of
populating the atomic request in two new functions, and keep the common
bits in drm_prepare.

Shouldn't have any functional change.
2020-11-12 20:48:15 -08:00
Simon Ser
a62740e393 Rename drm_can_avoid_composite to drm_prepare
drm_can_avoid_composite doesn't merely checks whether we can avoid
composition: it also prepares a pending atomic request. It's always
necessary to call this function before drm_atomic_commit.

Rename the function to make this clearer.
2020-11-12 20:48:15 -08:00
Simon Ser
8abe0c0868
Bump wlroots subproject to 0.12.0 2020-11-10 12:13:55 +01:00
Simon Ser
a2e071c557
steamcompmgr: read initial NET_WM_STATE value
Before the window is mapped, the client can set the initial NET_WM_STATE
directly in the window property. After the window is mapped, the client
must use a client message and shouldn't touch the property anymore.
2020-11-10 10:13:51 +01:00
Simon Ser
ea1b5368cb
steamcompmgr: handle both props in NET_WM_STATE message 2020-11-10 10:13:51 +01:00
Simon Ser
cce9981b57
steamcompmgr: handle NET_WM_STATE_TOGGLE 2020-11-10 10:13:51 +01:00