From f65092a441163877c3a6e7fa59fd975078bfdf15 Mon Sep 17 00:00:00 2001 From: Joshua Ashton Date: Mon, 31 Oct 2022 01:29:59 +0000 Subject: [PATCH] rendervulkan: Add thread name to shader compile --- src/rendervulkan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendervulkan.cpp b/src/rendervulkan.cpp index 394e8f1..664694d 100644 --- a/src/rendervulkan.cpp +++ b/src/rendervulkan.cpp @@ -1273,7 +1273,7 @@ VkPipeline CVulkanDevice::compilePipeline(uint32_t layerCount, uint32_t ycbcrMas void CVulkanDevice::compileAllPipelines() { - + pthread_setname_np( pthread_self(), "gamescope-shdr" ); std::array pipelineInfos; #define SHADER(type, layer_count, max_ycbcr, max_radius, blur_layers) pipelineInfos[SHADER_TYPE_##type] = {SHADER_TYPE_##type, layer_count, max_ycbcr, max_radius, blur_layers, false}