wlserver: Remove accidental debug logging

This commit is contained in:
Joshua Ashton 2023-03-16 23:40:17 +00:00
parent 6e2c06eed8
commit f541527253

View file

@ -1626,7 +1626,6 @@ static void wlserver_x11_surface_info_set_wlr( struct wlserver_x11_surface_info
void wlserver_x11_surface_info_init( struct wlserver_x11_surface_info *surf, gamescope_xwayland_server_t *server, uint32_t x11_id ) void wlserver_x11_surface_info_init( struct wlserver_x11_surface_info *surf, gamescope_xwayland_server_t *server, uint32_t x11_id )
{ {
fprintf( stderr, "wlserver_x11_surface_info_init: %p\n", surf );
surf->wl_id = 0; surf->wl_id = 0;
surf->x11_id = x11_id; surf->x11_id = x11_id;
surf->main_surface = nullptr; surf->main_surface = nullptr;
@ -1685,7 +1684,6 @@ const char *gamescope_xwayland_server_t::get_nested_display_name() const
void wlserver_x11_surface_info_finish( struct wlserver_x11_surface_info *surf ) void wlserver_x11_surface_info_finish( struct wlserver_x11_surface_info *surf )
{ {
assert( wlserver_is_lock_held() ); assert( wlserver_is_lock_held() );
fprintf( stderr, "wlserver_x11_surface_info_finish: %p (%p %p)\n", surf, surf->main_surface.load(), surf->override_surface.load() );
if (surf->main_surface) if (surf->main_surface)
{ {