steamcompmgr: Add GAMESCOPE_FSR_SHARPNESS property

0 to 20, controls FSR sharpness
This commit is contained in:
Joshua Ashton 2022-02-01 00:30:59 +00:00
parent d01363e35e
commit f4c3425a85
2 changed files with 8 additions and 0 deletions

View file

@ -3524,6 +3524,12 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
}
hasRepaint = true;
}
if ( ev->atom == ctx->atoms.gamescopeFSRSharpness )
{
g_fsrSharpness = clamp( get_prop( ctx, ctx->root, ctx->atoms.gamescopeFSRSharpness, 2 ), 0, 20 );
if ( g_fsrUpscale )
hasRepaint = true;
}
}
static int
@ -4368,6 +4374,7 @@ void init_xwayland_ctx(gamescope_xwayland_server_t *xwayland_server)
ctx->atoms.gamescopeTuneableRateOfDecay = XInternAtom( ctx->dpy, "GAMESCOPE_TUNEABLE_VBLANK_RATE_OF_DECAY_PERCENTAGE", false );
ctx->atoms.gamescopeScalingFilter = XInternAtom( ctx->dpy, "GAMESCOPE_SCALING_FILTER", false );
ctx->atoms.gamescopeFSRSharpness = XInternAtom( ctx->dpy, "GAMESCOPE_FSR_SHARPNESS", false );
ctx->root_width = DisplayWidth(ctx->dpy, ctx->scr);
ctx->root_height = DisplayHeight(ctx->dpy, ctx->scr);

View file

@ -114,5 +114,6 @@ struct xwayland_ctx_t
Atom gamescopeTuneableRateOfDecay;
Atom gamescopeScalingFilter;
Atom gamescopeFSRSharpness;
} atoms;
};