Name our threads
Unfortunately the name length is limited to 15 characters, and the executable name is dropped from the name if we don't include it.
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5 changed files with 13 additions and 0 deletions
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@ -223,6 +223,8 @@ static void page_flip_handler(int fd, unsigned int frame, unsigned int sec, unsi
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void flip_handler_thread_run(void)
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{
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pthread_setname_np( pthread_self(), "gamescope-kms" );
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struct pollfd pollfd = {
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.fd = g_DRM.fd,
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.events = POLLIN,
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@ -394,6 +394,8 @@ int main(int argc, char **argv)
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static void steamCompMgrThreadRun(int argc, char **argv)
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{
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pthread_setname_np( pthread_self(), "gamescope-xwm" );
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steamcompmgr_main( argc, argv );
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pthread_kill( g_mainThread, SIGINT );
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@ -313,6 +313,8 @@ enum event_type {
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static void run_pipewire(struct pipewire_state *state)
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{
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pthread_setname_np( pthread_self(), "gamescope-pw" );
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struct pollfd pollfds[] = {
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[EVENT_PIPEWIRE] = {
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.fd = pw_loop_get_fd(state->loop),
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@ -336,6 +336,8 @@ bool imageWaitThreadRun = true;
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void imageWaitThreadMain( void )
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{
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pthread_setname_np( pthread_self(), "gamescope-img" );
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wait:
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waitListSem.wait();
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@ -398,6 +400,7 @@ bool statsThreadRun;
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void statsThreadMain( void )
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{
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pthread_setname_np( pthread_self(), "gamescope-stats" );
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signal(SIGPIPE, SIG_IGN);
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while ( statsPipeFD == -1 )
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@ -3233,6 +3236,8 @@ spawn_client( char **argv )
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}
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std::thread waitThread([]() {
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pthread_setname_np( pthread_self(), "gamescope-wait" );
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// Because we've set PR_SET_CHILD_SUBREAPER above, we'll get process
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// status notifications for all of our child processes, even if our
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// direct child exits. Wait until all have exited.
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@ -24,6 +24,8 @@ uint64_t g_uVblankDrawBufferNS = 5'000'000;
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void vblankThreadRun( void )
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{
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pthread_setname_np( pthread_self(), "gamescope-vblk" );
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while ( true )
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{
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uint64_t lastVblank = g_lastVblank - g_uVblankDrawBufferNS;
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