diff --git a/src/main.cpp b/src/main.cpp index 44ef792..f83754e 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -153,7 +153,7 @@ const char usage[] = " --prefer-vk-device prefer Vulkan device for compositing (ex: 1002:7300)\n" " --force-orientation rotate the internal display (left, right, normal, upsidedown)\n" " --force-windows-fullscreen force windows inside of gamescope to be the size of the nested display (fullscreen)\n" - " --cursor-scale-height if specified, sets a base output height to linearly scale the cursor against.\n" + " --cursor-scale-height if specified, sets a base output height to linearly scale the cursor against.\n" " --hdr-enabled enable HDR output (needs Gamescope WSI layer enabled for support from clients)\n" " If this is not set, and there is a HDR client, it will be tonemapped SDR.\n" " --hdr-wide-gammut-for-sdr treat SDR sRGB content as having Rec.2020 primaries. Makes colors more vivid at cost of 'correctness'.\n"