steamcompmgr: protect against possible out of bounds read
It's possible no layers get drawn due to no contents.
This commit is contained in:
parent
0396468a1d
commit
e4798e27c9
1 changed files with 7 additions and 4 deletions
|
@ -1255,10 +1255,13 @@ paint_all(Display *dpy, MouseCursor *cursor)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
focusedWindowScaleX = composite.data.vScale[ touchInputFocusLayer ].x;
|
if ( touchInputFocusLayer >= 0 )
|
||||||
focusedWindowScaleY = composite.data.vScale[ touchInputFocusLayer ].y;
|
{
|
||||||
focusedWindowOffsetX = composite.data.vOffset[ touchInputFocusLayer ].x;
|
focusedWindowScaleX = composite.data.vScale[ touchInputFocusLayer ].x;
|
||||||
focusedWindowOffsetY = composite.data.vOffset[ touchInputFocusLayer ].y;
|
focusedWindowScaleY = composite.data.vScale[ touchInputFocusLayer ].y;
|
||||||
|
focusedWindowOffsetX = composite.data.vOffset[ touchInputFocusLayer ].x;
|
||||||
|
focusedWindowOffsetY = composite.data.vOffset[ touchInputFocusLayer ].y;
|
||||||
|
}
|
||||||
|
|
||||||
if (inGame && notification)
|
if (inGame && notification)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue