Add integer scale option
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5422061746
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c41dd74ef5
3 changed files with 10 additions and 1 deletions
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@ -45,6 +45,7 @@ int g_nOldNice = 0;
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int g_nNewNice = 0;
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float g_flMaxWindowScale = FLT_MAX;
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bool g_bIntegerScale = false;
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pthread_t g_mainThread;
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@ -84,6 +85,9 @@ int main(int argc, char **argv)
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case 'm':
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g_flMaxWindowScale = atof( optarg );
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break;
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case 'i':
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g_bIntegerScale = true;
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break;
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case 's':
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bSleepAtStartup = true;
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break;
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@ -2,7 +2,7 @@
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#include <atomic>
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#define GAMESCOPE_OPTIONS ":R:T:C:w:h:W:H:m:r:o:NFSvVecsdLnbfxO:"
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#define GAMESCOPE_OPTIONS ":R:T:C:w:h:W:H:m:r:o:NFSvVecsdLinbfxO:"
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void wayland_commit(struct wlr_surface *surf, struct wlr_buffer *buf);
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@ -198,6 +198,7 @@ Bool fadeOutWindowGone;
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unsigned int fadeOutStartTime;
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extern float g_flMaxWindowScale;
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extern bool g_bIntegerScale;
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#define FADE_OUT_DURATION 200
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@ -889,6 +890,8 @@ void MouseCursor::paint(win *window, struct Composite_t *pComposite,
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currentScaleRatio = (XRatio < YRatio) ? XRatio : YRatio;
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currentScaleRatio = std::min(g_flMaxWindowScale, currentScaleRatio);
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if (g_bIntegerScale)
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currentScaleRatio = floor(currentScaleRatio);
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cursorOffsetX = (currentOutputWidth - window->a.width * currentScaleRatio * globalScaleRatio) / 2.0f;
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cursorOffsetY = (currentOutputHeight - window->a.height * currentScaleRatio * globalScaleRatio) / 2.0f;
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@ -975,6 +978,8 @@ paint_window (Display *dpy, win *w, struct Composite_t *pComposite,
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currentScaleRatio = (XRatio < YRatio) ? XRatio : YRatio;
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currentScaleRatio = std::min(g_flMaxWindowScale, currentScaleRatio);
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if (g_bIntegerScale)
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currentScaleRatio = floor(currentScaleRatio);
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currentScaleRatio *= globalScaleRatio;
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drawXOffset = ((int)currentOutputWidth - (int)sourceWidth * currentScaleRatio) / 2.0f;
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