rendervulkan: Hook up colorspace mask
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parent
49a6c0f451
commit
c2665304c3
3 changed files with 24 additions and 1 deletions
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@ -3352,7 +3352,7 @@ bool vulkan_composite( const struct FrameInfo_t *frameInfo, std::shared_ptr<CVul
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}
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else
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{
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cmdBuffer->bindPipeline( g_device.pipeline(SHADER_TYPE_BLIT, frameInfo->layerCount, frameInfo->ycbcrMask()));
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cmdBuffer->bindPipeline( g_device.pipeline(SHADER_TYPE_BLIT, frameInfo->layerCount, frameInfo->ycbcrMask(), 0u, frameInfo->colorspaceMask()));
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bind_all_layers(cmdBuffer.get(), frameInfo);
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cmdBuffer->bindTarget(compositeImage);
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cmdBuffer->pushConstants<BlitPushData_t>(frameInfo);
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@ -79,6 +79,7 @@ enum GamescopeAppTextureColorspace {
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GAMESCOPE_APP_TEXTURE_COLORSPACE_SCRGB,
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GAMESCOPE_APP_TEXTURE_COLORSPACE_HDR10_PQ,
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};
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const uint32_t GamescopeAppTextureColorspace_Bits = 2;
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inline GamescopeAppTextureColorspace VkColorSpaceToGamescopeAppTextureColorSpace(VkColorSpaceKHR colorspace)
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{
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@ -229,6 +230,8 @@ struct FrameInfo_t
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bool blackBorder;
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bool linearFilter;
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GamescopeAppTextureColorspace colorspace;
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bool isYcbcr() const
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{
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if ( !tex )
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@ -265,6 +268,14 @@ struct FrameInfo_t
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}
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return result;
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}
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uint32_t colorspaceMask() const {
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uint32_t result = 0;
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for (int i = 0; i < layerCount; i++)
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{
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result |= layers[ i ].colorspace << i * GamescopeAppTextureColorspace_Bits;
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}
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return result;
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}
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};
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extern bool g_bIsCompositeDebug;
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@ -173,6 +173,14 @@ struct commit_t
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wlserver_unlock();
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}
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GamescopeAppTextureColorspace colorspace() const
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{
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if (feedback)
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return VkColorSpaceToGamescopeAppTextureColorSpace(feedback->vk_colorspace);
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return GAMESCOPE_APP_TEXTURE_COLORSPACE_SRGB;
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}
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struct wlr_buffer *buf = nullptr;
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uint32_t fb_id = 0;
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std::shared_ptr<CVulkanTexture> vulkanTex;
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@ -1400,6 +1408,7 @@ void MouseCursor::paint(win *window, win *fit, struct FrameInfo_t *frameInfo)
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layer->linearFilter = false;
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layer->blackBorder = false;
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layer->colorspace = GAMESCOPE_APP_TEXTURE_COLORSPACE_SRGB;
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}
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void MouseCursor::updateCursorFeedback( bool bForce )
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@ -1443,6 +1452,7 @@ paint_cached_base_layer(const std::shared_ptr<commit_t>& commit, const BaseLayer
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layer->offset.y = base.offset[1];
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layer->opacity = base.opacity * flOpacityScale;
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layer->colorspace = commit->colorspace();
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layer->tex = commit->vulkanTex;
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layer->fbid = commit->fb_id;
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@ -1616,6 +1626,7 @@ paint_window(win *w, win *scaleW, struct FrameInfo_t *frameInfo,
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layer->fbid = lastCommit->fb_id;
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layer->linearFilter = (w->isOverlay || w->isExternalOverlay) ? true : g_upscaleFilter != GamescopeUpscaleFilter::NEAREST;
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layer->colorspace = lastCommit->colorspace();
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if ( flags & PaintWindowFlag::BasePlane )
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{
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@ -1964,6 +1975,7 @@ paint_all(bool async)
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layer->fbid = layer->tex->fbid();
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layer->linearFilter = false;
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layer->colorspace = GAMESCOPE_APP_TEXTURE_COLORSPACE_SRGB;
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int ret = drm_prepare( &g_DRM, async, &frameInfo );
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