rendervulkan: Use textureLod()
May as well.
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@ -35,7 +35,7 @@ vec4 sampleLayer(sampler2D layerSampler, uint layerIdx, vec2 uv) {
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coord.x >= texSize.x || coord.y >= texSize.y )
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return vec4(0.0f, 0.0f, 0.0f, u_borderAlpha[layerIdx]);
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return texture(layerSampler, coord);
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return textureLod(layerSampler, coord, 0.0f);
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}
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vec4 sampleLayer(uint layerIdx, vec2 uv) {
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