wlserver: Add gamescope-control protocol

This commit is contained in:
Joshua Ashton 2023-09-14 17:02:37 +01:00 committed by Joshie
parent ab7d2a75c9
commit ae73dd1ce0
3 changed files with 83 additions and 0 deletions

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@ -0,0 +1,52 @@
<?xml version="1.0" encoding="UTF-8"?>
<protocol name="gamescope_control">
<copyright>
Copyright © 2023 Valve Corporation
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice (including the next
paragraph) shall be included in all copies or substantial portions of the
Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
</copyright>
<description summary="gamescope-specific protocol">
This is a private Gamescope protocol. Regular Wayland clients must not use
it.
</description>
<interface name="gamescope_control" version="1">
<request name="destroy" type="destructor"></request>
<enum name="feature">
<description summary="gamescope feature types">
Enum of the features supported by Gamescope.
</description>
<entry name="done" value="0" summary="sent at the end of the feature list"/>
<entry name="reshade_shaders" value="1"/>
</enum>
<event name="feature_support">
<description summary="feature supported">
Says whether a feature is supported and the version.
</description>
<arg name="feature" type="uint" summary="one of the enum features"/>
<arg name="version" type="uint" summary="feature version"/>
<arg name="flags" type="uint" summary="feature flags (none currently)"/>
</event>
</interface>
</protocol>

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@ -7,6 +7,7 @@ protocols = [
'gamescope-pipewire',
'gamescope-input-method',
'gamescope-tearing-control-unstable-v1',
'gamescope-control',
'xdg-shell',
'presentation-time',
]

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@ -38,6 +38,7 @@ extern "C" {
#include "gamescope-xwayland-protocol.h"
#include "gamescope-pipewire-protocol.h"
#include "gamescope-control-protocol.h"
#include "gamescope-tearing-control-unstable-v1-protocol.h"
#include "presentation-time-protocol.h"
@ -734,7 +735,34 @@ static void create_gamescope_pipewire( void )
}
#endif
//
static void gamescope_control_handle_destroy( struct wl_client *client, struct wl_resource *resource )
{
wl_resource_destroy( resource );
}
static const struct gamescope_control_interface gamescope_control_impl = {
.destroy = gamescope_control_handle_destroy,
};
static void gamescope_control_bind( struct wl_client *client, void *data, uint32_t version, uint32_t id )
{
struct wl_resource *resource = wl_resource_create( client, &gamescope_control_interface, version, id );
wl_resource_set_implementation( resource, &gamescope_control_impl, NULL, NULL );
// Send feature support
gamescope_control_send_feature_support( resource, GAMESCOPE_CONTROL_FEATURE_RESHADE_SHADERS, 1, 0 );
gamescope_control_send_feature_support( resource, GAMESCOPE_CONTROL_FEATURE_DONE, 0, 0 );
}
static void create_gamescope_control( void )
{
uint32_t version = 1;
wl_global_create( wlserver.display, &gamescope_control_interface, version, NULL, gamescope_control_bind );
}
//
static void gamescope_surface_tearing_set_presentation_hint( struct wl_client *client, struct wl_resource *resource, uint32_t hint )
{
@ -1243,6 +1271,8 @@ bool wlserver_init( void ) {
create_gamescope_pipewire();
#endif
create_gamescope_control();
create_gamescope_tearing();
create_presentation_time();