Add error handling when no physical device is found
References: https://github.com/Plagman/gamescope/issues/49
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1 changed files with 7 additions and 1 deletions
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@ -452,7 +452,7 @@ CVulkanTexture::~CVulkanTexture( void )
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int init_device()
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int init_device()
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{
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{
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uint32_t physicalDeviceCount;
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uint32_t physicalDeviceCount = 0;
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VkPhysicalDevice deviceHandles[MAX_DEVICE_COUNT];
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VkPhysicalDevice deviceHandles[MAX_DEVICE_COUNT];
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VkQueueFamilyProperties queueFamilyProperties[MAX_QUEUE_COUNT];
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VkQueueFamilyProperties queueFamilyProperties[MAX_QUEUE_COUNT];
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@ -482,6 +482,12 @@ int init_device()
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}
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}
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}
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}
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if (!physicalDevice)
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{
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fprintf(stderr, "Failed to find physical device\n");
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return false;
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}
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vkGetPhysicalDeviceMemoryProperties( physicalDevice, &memoryProperties );
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vkGetPhysicalDeviceMemoryProperties( physicalDevice, &memoryProperties );
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float queuePriorities = 1.0f;
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float queuePriorities = 1.0f;
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