Add error handling when no physical device is found

References: https://github.com/Plagman/gamescope/issues/49
This commit is contained in:
Simon Ser 2020-05-22 12:47:28 +02:00
parent 5ab3129d8e
commit 9353ba11d3
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@ -452,7 +452,7 @@ CVulkanTexture::~CVulkanTexture( void )
int init_device() int init_device()
{ {
uint32_t physicalDeviceCount; uint32_t physicalDeviceCount = 0;
VkPhysicalDevice deviceHandles[MAX_DEVICE_COUNT]; VkPhysicalDevice deviceHandles[MAX_DEVICE_COUNT];
VkQueueFamilyProperties queueFamilyProperties[MAX_QUEUE_COUNT]; VkQueueFamilyProperties queueFamilyProperties[MAX_QUEUE_COUNT];
@ -482,6 +482,12 @@ int init_device()
} }
} }
if (!physicalDevice)
{
fprintf(stderr, "Failed to find physical device\n");
return false;
}
vkGetPhysicalDeviceMemoryProperties( physicalDevice, &memoryProperties ); vkGetPhysicalDeviceMemoryProperties( physicalDevice, &memoryProperties );
float queuePriorities = 1.0f; float queuePriorities = 1.0f;