build: rebuild shaders when included files changed
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1 changed files with 17 additions and 5 deletions
22
meson.build
22
meson.build
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@ -68,11 +68,23 @@ endif
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glsl_compiler = find_program('glslangValidator', native: true)
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glsl_generator = generator(
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glsl_compiler,
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output : ['@BASENAME@.h'],
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arguments : ['-V', '@INPUT@', '--vn', '@BASENAME@', '-o', '@OUTPUT@'],
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)
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# Use --depfile to rebuild shaders when included files have changed. Sadly debian based
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# distros don't have up-to-date glslang so we need to check for support first.
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if run_command(glsl_compiler, ['--version', '--depfile', 'dummy.dep']).returncode() == 0
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glsl_generator = generator(
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glsl_compiler,
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output : ['@BASENAME@.h'],
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arguments : ['-V', '@INPUT@', '--vn', '@BASENAME@', '-o', '@OUTPUT@', '--depfile', '@DEPFILE@', '--quiet'],
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depfile : '@DEPFILE@',
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)
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else
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glsl_generator = generator(
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glsl_compiler,
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output : ['@BASENAME@.h'],
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arguments : ['-V', '@INPUT@', '--vn', '@BASENAME@', '-o', '@OUTPUT@'],
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)
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endif
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shader_src = [
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'src/shaders/cs_composite_blit.comp',
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