Don't need the workaround to recreate overlay ARGB pixmaps anymore.

This commit is contained in:
Pierre-Loup A. Griffais 2019-12-11 21:48:18 -08:00 committed by Pierre-Loup A. Griffais
parent 46427fd810
commit 7d97f096d4

View file

@ -1872,13 +1872,6 @@ steamcompmgr_main (int argc, char **argv)
{
w->isOverlay = get_prop(dpy, w->id, overlayAtom, 0);
focusDirty = True;
// Overlay windows need a RGBA pixmap, so destroy the old one there
// It'll be reallocated as RGBA in ensure_win_resources()
if (w->isOverlay)
{
teardown_win_resources(dpy, w);
}
}
}
if (ev.xproperty.atom == sizeHintsAtom)