Don't need the workaround to recreate overlay ARGB pixmaps anymore.
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1 changed files with 0 additions and 7 deletions
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@ -1872,13 +1872,6 @@ steamcompmgr_main (int argc, char **argv)
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{
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w->isOverlay = get_prop(dpy, w->id, overlayAtom, 0);
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focusDirty = True;
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// Overlay windows need a RGBA pixmap, so destroy the old one there
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// It'll be reallocated as RGBA in ensure_win_resources()
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if (w->isOverlay)
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{
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teardown_win_resources(dpy, w);
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}
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}
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}
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if (ev.xproperty.atom == sizeHintsAtom)
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