layer: Return result from QueuePresentKHR when not forcing suboptimal
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@ -592,7 +592,7 @@ namespace GamescopeWSILayer {
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VkResult result = pDispatch->QueuePresentKHR(queue, pPresentInfo);
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VkResult result = pDispatch->QueuePresentKHR(queue, pPresentInfo);
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if (forceSuboptimal && result == VK_SUCCESS)
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if (forceSuboptimal && result == VK_SUCCESS)
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return VK_SUBOPTIMAL_KHR;
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return VK_SUBOPTIMAL_KHR;
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return VK_SUCCESS;
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return result;
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}
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}
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static void SetHdrMetadataEXT(
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static void SetHdrMetadataEXT(
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