steamcompmgr: don't repaint on focus change
This'll repaint an empty texture we don't want in a lot of cases.
Reverts part of 7796ffc130
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@ -1802,8 +1802,6 @@ found:
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PropModeReplace, (unsigned char *)wmState,
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PropModeReplace, (unsigned char *)wmState,
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sizeof(wmState) / sizeof(wmState[0]));
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sizeof(wmState) / sizeof(wmState[0]));
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hasRepaint = true;
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gpuvis_trace_printf( "determine_and_apply_focus focus %lu", focus->id );
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gpuvis_trace_printf( "determine_and_apply_focus focus %lu", focus->id );
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if ( debugFocus == true )
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if ( debugFocus == true )
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