Vulkan: have a whole bunch more scratch command buffer slots
If running non-vsynced apps, we might need to keep track of 500+ in-flight commits. Maybe make dynamic at some point?
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@ -74,7 +74,7 @@ VkBuffer uploadBuffer;
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VkDeviceMemory uploadBufferMemory;
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void *pUploadBuffer;
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const uint32_t k_nScratchCmdBufferCount = 50;
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const uint32_t k_nScratchCmdBufferCount = 1000;
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struct scratchCmdBuffer_t
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{
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