ime: add move_{up,down} actions
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2 changed files with 7 additions and 3 deletions
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@ -45,7 +45,7 @@
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it.
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</description>
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<interface name="gamescope_input_method_manager" version="1">
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<interface name="gamescope_input_method_manager" version="2">
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<description summary="input method manager">
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The input method manager allows the client to become the input method on
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a chosen seat.
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@ -72,7 +72,7 @@
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</request>
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</interface>
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<interface name="gamescope_input_method" version="1">
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<interface name="gamescope_input_method" version="2">
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<description summary="input method">
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An input method object allows for clients to compose text.
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@ -162,6 +162,8 @@
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<entry name="delete_right" value="3" summary="delete one unit after the cursor"/>
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<entry name="move_left" value="4" summary="move the cursor to the left by one unit"/>
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<entry name="move_right" value="5" summary="move the cursor to the right by one unit"/>
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<entry name="move_up" value="6" since="2" summary="move the cursor up by one unit"/>
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<entry name="move_down" value="7" since="2" summary="move the cursor down by one unit"/>
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</enum>
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<request name="set_action">
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@ -66,7 +66,7 @@ static uint32_t utf8_decode(const char **str_ptr)
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return ret;
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}
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#define IME_MANAGER_VERSION 1
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#define IME_MANAGER_VERSION 2
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/* Some clients assume keycodes are coming from evdev and interpret them. Only
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* use keys that would normally produce characters for our emulated events. */
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@ -90,6 +90,8 @@ static std::unordered_map<enum gamescope_input_method_action, struct wlserver_in
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{ GAMESCOPE_INPUT_METHOD_ACTION_DELETE_RIGHT, { KEY_DELETE, XKB_KEY_Delete } },
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{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_LEFT, { KEY_LEFT, XKB_KEY_Left } },
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{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_RIGHT, { KEY_RIGHT, XKB_KEY_Right } },
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{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_UP, { KEY_UP, XKB_KEY_Up } },
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{ GAMESCOPE_INPUT_METHOD_ACTION_MOVE_DOWN, { KEY_DOWN, XKB_KEY_Down } },
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};
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struct wlserver_input_method {
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