wlserver: drop headless backend
Saves us the GLES2 renderer init.
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2 changed files with 0 additions and 8 deletions
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@ -622,13 +622,6 @@ bool wlserver_init( void ) {
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wl_signal_add( &wlserver.wlr.multi_backend->events.new_input, &new_input_listener );
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wlserver.wlr.headless_backend = wlr_headless_backend_create( wlserver.display );
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if ( wlserver.wlr.headless_backend == NULL )
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{
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return false;
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}
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wlr_multi_backend_add( wlserver.wlr.multi_backend, wlserver.wlr.headless_backend );
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wlserver.wlr.noop_backend = wlr_noop_backend_create( wlserver.display );
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wlr_multi_backend_add( wlserver.wlr.multi_backend, wlserver.wlr.noop_backend );
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@ -16,7 +16,6 @@ struct wlserver_t {
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struct {
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struct wlr_backend *multi_backend;
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struct wlr_backend *noop_backend;
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struct wlr_backend *headless_backend;
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struct wlr_backend *libinput_backend;
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struct wlr_renderer *renderer;
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