wlserver: Handle default in apply_touchscreen_orientation
We use this for VR now!
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@ -1053,6 +1053,7 @@ static void apply_touchscreen_orientation(double *x, double *y )
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switch ( g_drmEffectiveOrientation )
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{
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default:
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case DRM_MODE_ROTATE_0:
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tx = *x;
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ty = *y;
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