readme: mention that Intel is supported
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@ -11,7 +11,7 @@ It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr didn
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- Because the game is running in its own personal Xwayland sandbox desktop, it can't interfere with your desktop and your desktop can't interfere with it.
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- You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed. This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation.
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It runs on Mesa+AMDGPU, and could be made to run on other Mesa/DRM drivers with minimal work. Can support NVIDIA if/when they support accelerated Xwayland.
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It runs on Mesa + AMD or Intel, and could be made to run on other Mesa/DRM drivers with minimal work. AMD requires Mesa 20.3+, Intel requires Mesa 21.2+. Can support NVIDIA if/when they support atomic KMS + accelerated Xwayland + Vulkan DMA-BUF extensions.
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If running RadeonSI clients with older cards (GFX8 and below), currently have to set `R600_DEBUG=nodcc`, or corruption will be observed until the stack picks up DRM modifiers support.
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@ -37,7 +37,7 @@ meson install -C build/ --skip-subprojects
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## Examples
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On any X11 or Wayland desktop running Mesa 20.3+, you can set the Steam launch arguments of your game as follows:
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On any X11 or Wayland desktop, you can set the Steam launch arguments of your game as follows:
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```sh
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# Upscale a 720p game to 1440p with integer scaling
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