rendervulkan: fix typo and some easy validation errors.

Needs more correctness around layout transitions still.
This commit is contained in:
Pierre-Loup A. Griffais 2020-08-29 21:44:47 -07:00
parent df38bea747
commit 165946fad9

View file

@ -222,7 +222,7 @@ bool CVulkanTexture::BInit( uint32_t width, uint32_t height, VkFormat format, cr
if ( flags.bTransferSrc == true )
{
usage |= VK_IMAGE_USAGE_TRANSFER_DST_BIT;
usage |= VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
}
if ( flags.bTransferDst == true )
@ -742,7 +742,7 @@ int init_device()
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.pNext = nullptr;
bufferCreateInfo.size = 512 * 512 * 4;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
bufferCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
result = vkCreateBuffer( device, &bufferCreateInfo, nullptr, &uploadBuffer );
@ -1263,6 +1263,7 @@ VulkanTexture_t vulkan_create_texture_from_dmabuf( struct wlr_dmabuf_attributes
CVulkanTexture::createFlags texCreateFlags;
texCreateFlags.bTextureable = true;
texCreateFlags.bTransferSrc = true;
if ( pTex->BInit( pDMA->width, pDMA->height, DRMFormatToVulkan( pDMA->format ), texCreateFlags, pDMA ) == false )
{