steamcompmgr: Force composite when we must force nearest filtering

SCALING_FILTER is not hooked up in AMDGPU.
This commit is contained in:
Joshua Ashton 2022-02-01 00:04:25 +00:00
parent 0bc3a2493d
commit 0b5368efe7

View file

@ -1637,7 +1637,9 @@ paint_all()
const bool bOverrideCompositeHack = false;
#endif
if ( BIsNested() == false && alwaysComposite == false && bCapture == false && bOverrideCompositeHack == false && bWasFirstFrame == false && composite.useFSRLayer0 == false)
bool bNeedsNearest = !g_bFilterGameWindow && composite.data.vScale[0].x != 1.0f && composite.data.vScale[0].y != 1.0f;
if ( BIsNested() == false && alwaysComposite == false && bCapture == false && bOverrideCompositeHack == false && bWasFirstFrame == false && composite.useFSRLayer0 == false && bNeedsNearest == false )
{
int ret = drm_prepare( &g_DRM, &composite, &pipeline );
if ( ret == 0 )