steamcompmgr: Force composite when we must force nearest filtering
SCALING_FILTER is not hooked up in AMDGPU.
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1 changed files with 3 additions and 1 deletions
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@ -1637,7 +1637,9 @@ paint_all()
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const bool bOverrideCompositeHack = false;
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#endif
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if ( BIsNested() == false && alwaysComposite == false && bCapture == false && bOverrideCompositeHack == false && bWasFirstFrame == false && composite.useFSRLayer0 == false)
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bool bNeedsNearest = !g_bFilterGameWindow && composite.data.vScale[0].x != 1.0f && composite.data.vScale[0].y != 1.0f;
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if ( BIsNested() == false && alwaysComposite == false && bCapture == false && bOverrideCompositeHack == false && bWasFirstFrame == false && composite.useFSRLayer0 == false && bNeedsNearest == false )
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{
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int ret = drm_prepare( &g_DRM, &composite, &pipeline );
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if ( ret == 0 )
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