gamescope/src/vblankmanager.cpp

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// Try to figure out when vblank is and notify steamcompmgr to render some time before it
#include <thread>
#include <vector>
#include <chrono>
#include <atomic>
#include <assert.h>
#include <fcntl.h>
#include <unistd.h>
#include "gpuvis_trace_utils.h"
#include "vblankmanager.hpp"
#include "steamcompmgr.hpp"
#include "wlserver.hpp"
#include "main.hpp"
static int g_vblankPipe[2];
std::atomic<uint64_t> g_lastVblank;
uint64_t g_uVblankDrawBufferNS = 5'000'000;
void vblankThreadRun( void )
{
while ( true )
{
uint64_t lastVblank = g_lastVblank - g_uVblankDrawBufferNS;
uint64_t nsecInterval = 1'000'000'000ul / g_nOutputRefresh;
if ( g_nNestedRefresh != 0 )
{
nsecInterval = 1'000'000'000ul / g_nNestedRefresh;
}
uint64_t now = get_time_in_nanos();
uint64_t targetPoint = lastVblank + nsecInterval;
while ( targetPoint < now )
targetPoint += nsecInterval;
sleep_until_nanos( targetPoint );
// give the time of vblank to steamcompmgr
uint64_t vblanktime = get_time_in_nanos();
ssize_t ret = write( g_vblankPipe[ 1 ], &vblanktime, sizeof( vblanktime ) );
if ( ret <= 0 )
{
perror( "vblankmanager: write failed" );
}
else
{
gpuvis_trace_printf( "sent vblank" );
}
// Get on the other side of it now
sleep_for_nanos( g_uVblankDrawBufferNS + 1'000'000 );
}
}
int vblank_init( void )
{
if ( pipe2( g_vblankPipe, O_CLOEXEC | O_NONBLOCK ) != 0 )
{
perror( "vblankmanager: pipe failed" );
return -1;
}
g_lastVblank = get_time_in_nanos();
std::thread vblankThread( vblankThreadRun );
vblankThread.detach();
return g_vblankPipe[ 0 ];
}
void vblank_mark_possible_vblank( void )
{
g_lastVblank = get_time_in_nanos();
}