gamescope/src/wlserver.h

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// Wayland stuff
#pragma once
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// Only define wlserver_t on the C side, as wlroots can't build as C++
#ifdef C_SIDE
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#include <wayland-server-core.h>
#include <wlr/backend.h>
#include <wlr/backend/session.h>
#include <wlr/render/wlr_renderer.h>
#include <wlr/xwayland.h>
struct wlserver_t {
struct wl_display *wl_display;
struct wl_event_loop *wl_event_loop;
int wl_event_loop_fd;
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struct {
struct wlr_backend *multi_backend;
struct wlr_backend *headless_backend;
struct wlr_backend *libinput_backend;
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struct wlr_renderer *renderer;
struct wlr_compositor *compositor;
struct wlr_xwayland *xwayland;
struct wlr_session *session;
struct wlr_seat *seat;
struct wlr_output *output;
} wlr;
struct wlr_surface *mouse_focus_surface;
double mouse_surface_cursorx;
double mouse_surface_cursory;
double touchdown_x;
double touchdown_y;
unsigned int touchdown_time_ms;
bool dragging;
bool candrag;
};
struct wlserver_keyboard {
struct wlr_input_device *device;
struct wl_listener modifiers;
struct wl_listener key;
};
struct wlserver_pointer {
struct wlr_input_device *device;
struct wl_listener motion;
struct wl_listener button;
};
struct wlserver_touch {
struct wlr_input_device *device;
struct wl_listener down;
struct wl_listener up;
struct wl_listener motion;
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};
extern struct wlserver_t wlserver;
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#endif
#ifndef C_SIDE
extern "C" {
#endif
extern const struct wlr_surface_role xwayland_surface_role;
void xwayland_surface_role_commit(struct wlr_surface *wlr_surface);
int wlserver_init( int argc, char **argv, bool bIsNested );
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int wlserver_run(void);
void nudge_steamcompmgr(void);
void wlserver_lock(void);
void wlserver_unlock(void);
void wlserver_keyboardfocus( struct wlr_surface *surface );
void wlserver_mousefocus( struct wlr_surface *wlrsurface );
void wlserver_mousemotion( int x, int y, uint32_t time );
void wlserver_mousebutton( int button, bool press, uint32_t time );
void wlserver_mousewheel( int x, int y, uint32_t time );
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#ifndef C_SIDE
}
#endif