gamescope/src/main.hpp

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#pragma once
#define GAMESCOPE_OPTIONS ":R:T:C:w:h:W:H:r:o:NFSvVecsdLnbfx"
int initOutput(void);
void startSteamCompMgr(void);
void register_signal(void);
void wayland_commit(struct wlr_surface *surf, struct wlr_buffer *buf);
extern int g_nNestedWidth;
extern int g_nNestedHeight;
extern int g_nNestedRefresh;
extern int g_nNestedUnfocusedRefresh;
extern uint32_t g_nOutputWidth;
extern uint32_t g_nOutputHeight;
extern int g_nOutputRefresh;
extern bool g_bFullscreen;
extern bool g_bFilterGameWindow;
extern bool g_bBorderlessOutputWindow;
extern bool g_bTakeScreenshot;
extern bool g_bNiceCap;
extern int g_nOldNice;
extern int g_nNewNice;
int BIsNested( void );