13 lines
355 B
HLSL
13 lines
355 B
HLSL
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RWTexture2D<float4> tex : register(u0);
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[numthreads(32, 32, 1)]
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void main(
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uint3 groupId : SV_GroupID,
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uint3 groupThreadId : SV_GroupThreadID,
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uint3 dispatchThreadId : SV_DispatchThreadID,
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uint groupIndex : SV_GroupIndex)
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{
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uint2 index = uint2(dispatchThreadId.x, dispatchThreadId.y);
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tex [index] = float4(1.0f, 0.0f, 1.0f, 1.0f);
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}
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