gamescope/src/composite.comp.hlsl

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HLSL
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RWTexture2D<float4> tex : register(u0);
[numthreads(32, 32, 1)]
void main(
uint3 groupId : SV_GroupID,
uint3 groupThreadId : SV_GroupThreadID,
uint3 dispatchThreadId : SV_DispatchThreadID,
uint groupIndex : SV_GroupIndex)
{
uint2 index = uint2(dispatchThreadId.x, dispatchThreadId.y);
tex [index] = float4(1.0f, 0.0f, 1.0f, 1.0f);
}