gamescope/src/main.hpp

37 lines
607 B
C++
Raw Normal View History

#ifndef C_SIDE
extern "C" {
#endif
#include <SDL.h>
#include <SDL_vulkan.h>
extern SDL_Window *window;
#include "wlr/render/dmabuf.h"
int initOutput(void);
void startSteamCompMgr(void);
void register_signal(void);
void wayland_commit(struct wlr_surface *surf, struct wlr_dmabuf_attributes *attribs);
extern int g_nNestedWidth;
extern int g_nNestedHeight;
extern int g_nNestedRefresh;
extern uint32_t g_nOutputWidth;
extern uint32_t g_nOutputHeight;
extern int g_nOutputRefresh;
extern bool g_bFilterGameWindow;
extern uint32_t g_nSubCommandArg;
int BIsNested( void );
#ifndef C_SIDE
}
#endif